Map Database  •  FAQ  •  RSS  •  Login

Kam faults/Speed fault?

<<

Tomo2008

Vagabond

Posts: 92

Joined: 23 Nov 2008, 23:00

KaM Skill Level: Veteran

Location: England

Post 15 Jun 2010, 13:13

Kam faults/Speed fault?

Hey, just wondering if one of the annoying faults I found with my english TPR version have been fixed (at the time of B7).

Firstly, the bug where units start wandering to the enemy, or just around the map? has this been fixed in any patches?

And secondly, for example, TPR mission 4, the yellow enemy had a mass of units, and they just milled around the map, or ended up in a giant ball next to the green village, if bugs like this have been patched (not the maximum number of units, but the fact that they wander halfway across the map)?

And finally, for me, but it may just be that these are bugs in the game anyway...but that when I speed the game up for prolonged periods of time, the enemy, when attacking, sends only a few groups, even if it is in a mission where an attack at the start occurs. Also, the enemy seems to stop building, or stops in general, and production stops or people starve. Is this because of the speed? I doubt it is, but just wondering anyway. :D
<<

Thunderwolf

User avatar

Crossbowman

Posts: 233

Joined: 22 Jan 2008, 23:00

Website: http://thunderwolf.freehost10.com/KaMMissionBuilder/index.php

Location: Netherlands

Post 16 Jun 2010, 09:35

Hey, just wondering if one of the annoying faults I found with my english TPR version have been fixed (at the time of B7).

Firstly, the bug where units start wandering to the enemy, or just around the map? has this been fixed in any patches?
Can't be fixed sadly, but the cause is known now.. kam can't handle more than a certain amount of troops/parties.
And secondly, for example, TPR mission 4, the yellow enemy had a mass of units, and they just milled around the map, or ended up in a giant ball next to the green village, if bugs like this have been patched (not the maximum number of units, but the fact that they wander halfway across the map)?
um... Not sure, you'd need to check the changelog of tpr mission 4... Probably too many troops or too few defence positions here.
And finally, for me, but it may just be that these are bugs in the game anyway...but that when I speed the game up for prolonged periods of time, the enemy, when attacking, sends only a few groups, even if it is in a mission where an attack at the start occurs. Also, the enemy seems to stop building, or stops in general, and production stops or people starve. Is this because of the speed? I doubt it is, but just wondering anyway. Very Happy
Speeding up does cause a few issues...
That the enemy stops building normally occurs when you save and load the game. The AI isn't any good in building anyways. I've even witnessed an AI demolishing it's own stockhouse to build a road..
~old sig
MissionBuilder v0.9f2 UPDATED!!
Defend The Outer Colony. fight for your king and uncover the secrets of this land.
Temporary version at
http://thunderwolf.x10hosting.com/index.php
"You can't defeat me, I've played Knights and Merchants"
<<

Tomo2008

Vagabond

Posts: 92

Joined: 23 Nov 2008, 23:00

KaM Skill Level: Veteran

Location: England

Post 16 Jun 2010, 09:43

Thanks, I thought most of that would be the case, just wondering mainly about speed issues. Are there a list of known bugs caused by the speed up? or for that matter any patches that help this? I doubt it but it's worth asking, as I haven't spoken to many people recently.
<<

Tomo2008

Vagabond

Posts: 92

Joined: 23 Nov 2008, 23:00

KaM Skill Level: Veteran

Location: England

Post 16 Jun 2010, 11:55

Oh, and also, other people will have probably experienced this bug as well, but I sometimes encounter one where, after using town hall units, the reaction time of all units after commands slows to about 2 seconds, instead of almost real time normally. Anything able to fix this?
<<

kuba11100

Sword Fighter

Posts: 286

Joined: 16 Jul 2008, 22:00

Location: Poland

Post 16 Jun 2010, 14:45

When enemy stops building after loading saved state, load it once again - sometimes it helps.

All that bugs ("drunk soldiers" and town hall delay) are known for a long time.

If you have bad luck, speedup can make a real mess. Already heard about
- swapping sprites
- unit is not fully deleted after death (AI still see them, but cannot do anything; if it happen to attacking bowman - the arrow will still be shot from nowhere)
- citizens going to the other team's town
- confusing wares (e.g. soldier fed with timber)
- more randomness in battle
And more. But all of above, except 5th, are very rare, as well as they can happen without using speedup (the probability is just higher).
<<

Ben

User avatar

Former Site Admin

Posts: 3814

Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 04 Jul 2010, 05:15

confusing wares (e.g. soldier fed with timber)
Ha! Never seen that one.
citizens going to the other team's town
I am wondering if the citizans ever make it inside the enemy buildings? I'v never seen them live long enough to figure out :lol:
I used to spam this forum so much...
<<

Tomo2008

Vagabond

Posts: 92

Joined: 23 Nov 2008, 23:00

KaM Skill Level: Veteran

Location: England

Post 04 Jul 2010, 11:49

Well I have had it happen a few times, and when watching recruits, etc. they would just wander up to the corners or places in the map, turn around and walk to another random place...it's just that always seem to end up in a base somewhere (hence not living long enough) :)
<<

Juba

Barbarian

Posts: 104

Joined: 02 Feb 2009, 23:00

Location: Finland

Post 07 Jul 2010, 12:25

Maybe you should consider using cheat engine to increse the game speed. Nick mentioned it here.

I understood that those strange bugs should't appear when using it instead of pressing F8.

Return to “General Talk”

Who is online

Users browsing this forum: No registered users and 4 guests