Sword Fighter
Posts: 343
Joined: 18 Dec 2011, 12:05
KaM Skill Level: Beginner
Website: https://github.com/andreus791/maps_feedback
Location: Russia
Sword Fighter
Posts: 343
Joined: 18 Dec 2011, 12:05
KaM Skill Level: Beginner
Website: https://github.com/andreus791/maps_feedback
Location: Russia
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
OnGroupOrderAttackHouse(aGroup, aHouse: integer)
OnGroupOrderAttackUnit(aGroup, aUnit: integer)
OnGroupOrderLink(aGroup, tGroup: integer)
OnUnitDied(aUnitID, aKillerID-unit, aKillerIndex) - would be great - i want to count stats for specific unit
That's not so easy to implement, the game doesn't track that. Maybe there's another way to achieve what you want?
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Sounds strange, but I have application for it: Is is possible (mechanically) to add a script for placing foreign wares in buildings. For example, a script to place coal in an iron mine?
(please say yes!)
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
It's technically possible because we could change every house to work like a storehouse and be capable of holding any type of ware, give every house a storehouse GUI alongside the normal one, etc. But no right now it is not possible. And I don't think we will ever implement that anyway, it doesn't sound like a good idea to me.Sounds strange, but I have application for it: Is is possible (mechanically) to add a script for placing foreign wares in buildings. For example, a script to place coal in an iron mine?
(please say yes!)
Not sure if recommended yet, but "Actions.PlayerColorChange" would be nice.
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