Re: Official KaM Remake Ideas topic
About giving assets through script to empty players:
- then we would need whole Actions.PlayerEnableWithDefaultSettings, flag color, startpos, etc.
- map description would lie about player count on the map, showing 4 where mapmaker employs whole 8.
Adding an asset for player in MapEd to enable it sounds like much less hassle, given that mapmaker can pick the color and other settings in handy way. Compare it to setting up a Form in Delphi in Runtime vs. Designtime

I agree we need to prevent player type from being nor human nor AI, that's an easy fix. Maybe we could also let mapmaker activate players without assets in MapEd?
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de