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Official KaM Remake Ideas topic

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Krom

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Knights Province Developer

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Post 11 Jul 2013, 05:35

Re: Official KaM Remake Ideas topic

@Lewin: The issue seems to be caused by Script not checking for Players[id].Active before giving assets to player.

About giving assets through script to empty players:
- then we would need whole Actions.PlayerEnableWithDefaultSettings, flag color, startpos, etc.
- map description would lie about player count on the map, showing 4 where mapmaker employs whole 8.

Adding an asset for player in MapEd to enable it sounds like much less hassle, given that mapmaker can pick the color and other settings in handy way. Compare it to setting up a Form in Delphi in Runtime vs. Designtime ;)

I agree we need to prevent player type from being nor human nor AI, that's an easy fix. Maybe we could also let mapmaker activate players without assets in MapEd?
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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WhiteWolf

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Warrior

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Post 11 Jul 2013, 07:22

Re: Official KaM Remake Ideas topic

Because I had an issue when, even with one serf, I couldn't activate the player ?
No need to get upset, I overlooked a part of your post, somehow my phone seems to remove parts of websites.. Wish i could install chrome on my windows phone~
There is no such thing as innocence only degrees of guilt.
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sado1

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Post 11 Jul 2013, 12:31

Re: Official KaM Remake Ideas topic

-when adding units to a player in mapEd but not checking him in the list (the case I used in the sample map) and then adding scripts to add units. This setup seems to bug only in multiplayer, when I tried in sp the units did actually show up.
-sometimes, with the same setup as above and in sp, sado and I encountered an issue. I sent him a map and, on his side, with the same map, he had invisible units where I had visible units. It was quite odd.
I actually ran the map you sent me in multiplayer, not single player (sorry that I didn't tell you :P). So 1. is correct, 2. seems to be incorrect.
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Shadaoe

Knight

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Website: https://www.youtube.com/user/KaMRemake

Post 11 Jul 2013, 17:04

Re: Official KaM Remake Ideas topic

Oh then it seems that the issue never heppens in sp :p
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snoopdogg_tg

Peasant

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Post 26 Jul 2013, 14:22

Re: Official KaM Remake Ideas topic

Is it possible to add a high priority building button like in settlers? It could be helpful, to choose which buildings build first :)
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Ben

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Post 26 Jul 2013, 14:36

Re: Official KaM Remake Ideas topic

This isn't needed, because right now you can already do that by simply not building what you don't need. That is, if you want your swinefarm built before your stable, just don't start building your stable ;)
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Menszu

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Vagabond

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Location: Warsaw

Post 26 Jul 2013, 20:46

Re: Official KaM Remake Ideas topic

As Settlers player I find snoopdogg's idea very good, since quite often I would like to press this kind of button. And can't agree with you Ben, sure it sounds pro, I guess for you everything is planed and works as clokwork, but noobs like me seam to have moments when we have quite a number of buildings under construction and nothing worse than builders going to the other side of the base becouse the last stone neaded to finish went in some undesired direction, before they go back I already lost like minute, and builders jaming the transport inside the city. That's just te simple one situation, let's look at the other - sometimes you might like to speed up one specific tower since you see the enemy choose this one specific entrence from 3 others, and rushing certain tower might be advised.

Sure is helping mechanism which might insult some of the experienced playerbase which already think the game is to easy, but since I loved how it worked in Settlers I wouldn't way no to this feature.
Puny lords starving your subjects, such weakness, shame on you...
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Ben

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Post 27 Jul 2013, 04:03

Re: Official KaM Remake Ideas topic

I, personally, don't like this idea at all. It takes out so much skill out of builder micro and city building in general.

For a side comparison, we could also make it so you can click on your serfs and have them do a specific job, or make a certain building a priority. That would make it much easier to manage your economy, right? The problem with this is that it would make managing/planning your city was less important.
Heck, we could just have a button that says "Automatically make everything 100% efficient without me having anything to do with it." But what would the fun be in that? ;)
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Krom

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Knights Province Developer

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Post 27 Jul 2013, 05:39

Re: Official KaM Remake Ideas topic

Wares delivery system is still quite too cumbersome to be able to handle "priority" deliveries by players request. If you have enough serfs they will do their work as needed, if too few - priority wont help. The only real use so far would be managing scarce wares if they are not already booked.

I don't think that system is gonna work good yet.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Ben

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Post 27 Jul 2013, 06:25

Re: Official KaM Remake Ideas topic

Yes, Krom. Your point on serfs is excellent.

Also, think of maps like Wilderness. Some people playing on location 3 have gold problems because they place their gold smelters outside their base (next to the gold mines). Placing the gold smelters there enables them to be closer to the gold and coal, but it causes the gold smelters to be on a lower priority since serfs have to walk farther to reach them. player needs to decide whether he wants his gold smelters inside his town for higher priority, or closer to the mines for faster shipment. I like this system very much.
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woloszek

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Sword Fighter

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Post 31 Jul 2013, 14:15

Re: Official KaM Remake Ideas topic

I'm writing this post with a silent hope I do not read answers back to the idea - "no, because - no!" What do you think about it, to the snow footprints appeared, after the army will go in the snow? After some time, the traces will disappear .. You can add this option to the mission, such as Follow in the footsteps of the enemy before they disappear (limited amount of time to transition the mission). What do you think? ;)
Maybe Dreamkiller could be doing something this - after opinions ofc :wink:
Last edited by woloszek on 13 Sep 2021, 14:06, edited 4 times in total.
Reason: Fixed a double post
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Ben

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Post 31 Jul 2013, 16:33

Re: Official KaM Remake Ideas topic

Hey, I like it! Age of Kings had this feature, but the tracks disappeared so fast that it wasn't really useful. The flaw with this is that since there is no fog of war, this wouldn't really be useful here either. Of course, this could just be for aesthetics, but I don't think it's needed for that ;)
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Remake 2012

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Location: Poland

Post 31 Jul 2013, 16:43

Re: Official KaM Remake Ideas topic

I'm writing this post with a silent hope I do not read answers back to the idea - "no, because - no!" What do you think about it, to the snow footprints appeared, after the army will go in the snow? After some time, the traces will disappear .. You can add this option to the mission, such as Follow in the footsteps of the enemy before they disappear (limited amount of time to transition the mission). What do you think? ;)
Maybe Dreamkiller could be doing something this - after opinions ofc :wink:
absolutely no!

kidding :)

Great idea especially when it fog of war. Traces really help seeing the enemy.
Last edited by Remake 2012 on 13 Sep 2021, 14:06, edited 2 times in total.
Reason: Removed annoying font sizes
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woloszek

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Sword Fighter

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Location: Poland

Post 01 Aug 2013, 21:44

Re: Official KaM Remake Ideas topic

Ok, I decided to write this post, because it upset me one thing in the game. I do I finish the winter map and I gave a small pond that is frozen. I can not give it a lot of fish, because fish do not swim under the ice, but in the same water .... Why?? This is a very stupid and annoying .... absurd, so that the fish can not swim under the ice .... Fish can swim under the ice! ..... Of course, the fish can be caught only in the ice hole.. Can it be changed? :rolleyes:

Some screenshots of my map...
ryby.jpg
ryby1.jpg
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Ben

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Post 02 Aug 2013, 02:40

Re: Official KaM Remake Ideas topic

Actually, I'm going to agree with you on this. It is quite strange. We'd need an animation that made it look like the fish were actually under the ice and not on top of it.
I used to spam this forum so much...

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