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Storehouse

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Ben

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Post 24 Jul 2013, 17:15

Re: Storehouse

Sometimes I store pigs if I don't need a butcher early on :)
I used to spam this forum so much...
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WhiteWolf

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Post 24 Jul 2013, 17:29

Re: Storehouse

Shad, you are going way too negative on me I think.
What's the problem? I do play singleplayer sometimes, and I do have big cities (well, I am "speedrunning" so I usually focus more on microing the starting soldiers to take out as many enemies with them as possible). But I never needed to have more than 1 storehouse. Because:
- I don't store stones. Takes way too much serfs capacity and creates traffic jams. Totally unnecessary, if you have enough serfs your towers will always be filled.
- I don't store timber/trunks/iron bars/gold chests/ores/coal/corn/skins/pigs/tanned leather/weapons. Of course the last one is obvious. The rest is because I always use them. If you have spare timber, you can always expand faster, or if you don't want to, you can produce more wooden weapons. Trunks/iron bars/gold chests/ores/coal/corn/skins/pigs: storing is just stupidity. You will use them up anyway, so if you let your serfs bring it to your storehouse you will only lose precious time which could be spent on delivering other stuff/feeding soldiers/filling towers etc.

So we end up in having the storehouse only opened for food. I guess that is something which is "affortable" with serfs capacity and such. And also note that if you block all the unnecessary stuff, your storehouse will be much much much less used than you would see it if you don't block anything.
So that there are less traffic jams when he feeds his soldiers.
You can always reposition your soldiers before you feed them. And it doesn't take longer than 1 minute (if we are talking about 1 group ofc). And if you don't camp, you won't have such problems :P But that's another story, everyone goes by his taste (in singleplayer at least).
agreed on the non-endproduct stuff but thats why i used food as example~ Not everone plays like 'ooh i want to win within as quick as possible' I like to play long games and esspecially when we put our computers together and have fun instead of 'being the best'. This function would just be handy for the less intensive players..
There is no such thing as innocence only degrees of guilt.
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Bence791

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Post 24 Jul 2013, 17:33

Re: Storehouse

I was talking about singleplayer, my friend (Anyway my storing habits go for MP as well, just with the exception I might store gold sometimes, early game).


@Ben: Me too, sometimes (and only early game). Though I usually have a butcher before 3-4 of my pigs are slaughtered, so I don't need it.
The Kamper is always taking my colour!

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Shadaoe

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Post 24 Jul 2013, 17:48

Re: Storehouse

Shad, you are going way too negative on me I think.
What's the problem? I do play singleplayer sometimes, and I do have big cities (well, I am "speedrunning" so I usually focus more on microing the starting soldiers to take out as many enemies with them as possible). But I never needed to have more than 1 storehouse. Because:
- I don't store stones. Takes way too much serfs capacity and creates traffic jams. Totally unnecessary, if you have enough serfs your towers will always be filled.
- I don't store timber/trunks/iron bars/gold chests/ores/coal/corn/skins/pigs/tanned leather/weapons. Of course the last one is obvious. The rest is because I always use them. If you have spare timber, you can always expand faster, or if you don't want to, you can produce more wooden weapons. Trunks/iron bars/gold chests/ores/coal/corn/skins/pigs: storing is just stupidity. You will use them up anyway, so if you let your serfs bring it to your storehouse you will only lose precious time which could be spent on delivering other stuff/feeding soldiers/filling towers etc.

So we end up in having the storehouse only opened for food. I guess that is something which is "affortable" with serfs capacity and such. And also note that if you block all the unnecessary stuff, your storehouse will be much much much less used than you would see it if you don't block anything.
Bence you don't need to explain what I should block in the storehouse. Especially because I block everything you wrote too. (except gold chests because I think it's good to have a lot of them in storehouse, and sometimes I don't block stone to be able to refill towers more easily)
So all this part of your post didn't affect at all what I said because I actually do almost the same thing.
You can always reposition your soldiers before you feed them. And it doesn't take longer than 1 minute (if we are talking about 1 group ofc). And if you don't camp, you won't have such problems :P But that's another story, everyone goes by his taste (in singleplayer at least).
Yes, but if he likes to have a huge army, with much food, to play the way he wants, the function he suggested might come handy, so that you divide your armies to dispatch them near each storehouse and since they all have equal amount of food the feeding is much more efficient.

It might also come handy for gold chests if you store them, to spread schools more efficiently in your city.
Shad, you are going way too negative on me I think.
You should NEVER have more than 1 storehouse, so this is a meaningless topic imo.
Who's negative ? I was just saying that you were really too much categorical in your answer, especially since this idea can be useful in certain cases, even if not for you.
The topic isn't meaningless. And I sometimes (quite often actually) feel the need to build more than 1 storehouse and I play the way I want to, by the way in the original game's manual there was an advice saying that building several storehouse could be good sometimes. So in the end :
-player build more than one storehouse IF THEY WANT TO, (and not NEVER as you said)
-with more than one storehouse, I think WhiteWolf's idea is perfectly valid

And really, believe me or not, I like having multiple storehouse in singleplayer and sometimes in multiplayer even if I rarely play it.
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Bence791

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Post 24 Jul 2013, 18:25

Re: Storehouse

Bence you don't need to explain what I should block in the storehouse.
I explained
saying its an useless topic
Who's negative ?
You. You know, every time I answer on a topic saying my honest opinion, you are like "omg you again" nowadays. At least it seems like from your replies. I tried to teach people, because you actually don't need more than 1 store (not even for 100+ buildings...). Believe or not. I wrote "SHOULD never", which isn't exactly "never" ;)

There is no problem in not knowing something (goes for newbies around), that's why we are here to teach them to evolve in things like city efficiency, strategies, tactics etc (and please, no-one should take it as offence). Of course you can go for 10 storehouses, if you'd like to, I wrote that you DON'T NEED it. I didn't say it's noobish or something. Costs stones (for roads as well), timber, takes precious room and time for a pretty little gain (cutting 15 seconds once a feeding).

About the game manual, it has changed much since TSK was out. I rarely, but do see people who still go for a second storehouse 10 tiles away from their starting one. Is that needed? Don't think so. Of course I take the competitive MP gameplay (even if I'm not a pro player) as example because that's what the Remake is mostly about. See the balance changes (which may cause troubles with solving SP just to make MP better). The project is focusing on the multiplayer part, since the original no longer has it (this doesn't mean I tell you to go SP in the original game...). Please understand what I mean, I didn't write my opinion this time, because you already know it.

And once again, I only wanted to teach these guys. I don't mind if anyone goes for this strategy, again, it's unnecessary. Feel free to ;)
The Kamper is always taking my colour!

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Shadaoe

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Post 24 Jul 2013, 18:42

Re: Storehouse

You. You know, every time I answer on a topic saying my honest opinion, you are like "omg you again" nowadays. At least it seems like from your replies. I tried to teach people, because you actually don't need more than 1 store (not even for 100+ buildings...). Believe or not. I wrote "SHOULD never", which isn't exactly "never" ;)
You seem to think it's personal but it's not, and it saddens me that you think this way.
I'm not criticizing the individual that you are at all.
There is no problem in not knowing something (goes for newbies around), that's why we are here to teach them to evolve in things like city efficiency, strategies, tactics etc (and please, no-one should take it as offence). Of course you can go for 10 storehouses, if you'd like to, I wrote that you DON'T NEED it. I didn't say it's noobish or something. Costs stones (for roads as well), timber, takes precious room and time for a pretty little gain (cutting 15 seconds once a feeding).
You're again talking about time, room, resource cost. And again I'll go for a "what if" :
what if the player just wants to play a map to make a good city, even slowly, and after defeat his enemy ? (or even just build a city ? yes that's fun to do and I actually do it) What if he wants to do more storehouses and his opinion is that it makes his city better ? (mostly true for single player, but for friendly MP too, and specials maps that might come in the future).
About the game manual, it has changed much since TSK was out. I rarely, but do see people who still go for a second storehouse 10 tiles away from their starting one. Is that needed? Don't think so.
I know things changed, but the gameplay is still the same, and I'm sure they had a good reason to say that multiple storehouses could be nice, especially since they actually did the game and tested it a lot.
I'm of course not talking about storehouses 10 tiles away from the first one, I'm talking about clever additional storehouses.
Of course I take the competitive MP gameplay (even if I'm not a pro player) as example because that's what the Remake is mostly about. See the balance changes (which may cause troubles with solving SP just to make MP better). The project is focusing on the multiplayer part, since the original no longer has it (this doesn't mean I tell you to go SP in the original game...). Please understand what I mean, I didn't write my opinion this time, because you already know it.
Yes the game is currently MP focused, (although this changed since the appearance of dynamic scripts, since you can do more easily interesting SP mission/campaigns), but there are players who do SP in the remake (including myself), and I was merely saying that I actually build more than one storehouse quite often when I play the remake.
And once again, I only wanted to teach these guys. I don't mind if anyone goes for this strategy, again, it's unnecessary. Feel free to ;)
And all this discussion is nonsense after all, what I just said is that you totally crushed WhiteWolf's idea saying it was useless in your first post, because you don't think people build more than one storehouse, but I actually do build more than one.
Nothing else has been said at first, I don't know why it has come to the point where you think I hate you ( ....... ) and you feel the need to say it as if it was 100% sure.

I think I'll take a break from trying to get a debate where the arguments are not "it's cool cause I think it is" or "it's useless", because it seems to end up even worse.
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sado1

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Post 24 Jul 2013, 19:36

Re: Storehouse

So. Shadaoe says you are free to give your enemy a handicap if you want to (by not being 100% efficient), and you are also free to play in a relaxed way for fun. Bence says that when you want to be efficient, you shouldn't make additional storehouses. Both statements are right, so what's the problem after all?
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WhiteWolf

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Post 24 Jul 2013, 19:38

Re: Storehouse

lets get mad and ruin my awesome super duper idea >.<
There is no such thing as innocence only degrees of guilt.
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Bence791

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Post 24 Jul 2013, 19:41

Re: Storehouse

Nothing, we have had a conversation on skype and made everything clear on both sides. Let us not spam offtopic posts here anymore :D

ON: I'd like to change my opinion: I won't mind if it gets implemented, it won't harm anything after all. Sorry for being harsh. :)

@WhiteWolf: Calm down, this was just a load of misunderstanding between Shaddy and me. Sorry :P. Maybe we should ask a moderator to remove this bunch of posts by us?
The Kamper is always taking my colour!

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thunder

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Post 24 Jul 2013, 20:20

Re: Storehouse

Once i saw a game where the player won with 3 storehouses;P
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T*AnTi-V!RuZz

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Post 24 Jul 2013, 22:07

Re: Storehouse

So, it seems the discussion between Shadaoe and Bence has come to an end (great timing, btw). I don't see why we should remove anything, since it was a nice discussion with arguments, which makes it a bit unfortunate things got more unfriendly. However, you've cleared the air, so let's just continue with the topic at hand.

Needless to say we will be watching this topic ;)
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WhiteWolf

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Post 25 Jul 2013, 07:10

Re: Storehouse

Hehe okay than :D

Than again, it is pretty obvious not everyone agrees on my idea of making a second option for products. (not only block a certain product but also the option to spread the products across all storehouses)

And just as shado says, not all players go for the 100% win. Mostly i build a second storehouse about +/- 50 tiles away from my first one (and expanding in more than 1 direction that resolves in 3 or 4 storehouses in total).



Besides i bought this game originally in the store 12 years ago so (if you did) don't refer to me as a newbie~
There is no such thing as innocence only degrees of guilt.
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Bence791

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Post 25 Jul 2013, 07:49

Re: Storehouse

Wolf, I meant newbie to multiplayer. Since SP and MP is much different, there are things you shouldn't do in MP what you would do in SP :D
The Kamper is always taking my colour!

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WhiteWolf

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Post 25 Jul 2013, 08:27

Re: Storehouse

No hardfeelings then :P still i don't think you should obligate other players to use a certain type of tactic~ just let em make up their own and if you know a way to be very efficient than thats just your advantage on them..

Which actually doesn't really affect my idea of spreading your products automatically over the storehouses~
Last edited by WhiteWolf on 25 Jul 2013, 11:16, edited 1 time in total.
There is no such thing as innocence only degrees of guilt.
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WollongongWolf

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Post 25 Jul 2013, 09:37

Re: Storehouse

I still don't really see I very good use for it. What I read here is like you are spreading across multiple "villages". It might be fun to have several villages running, but serves still keep walking between the 2 villages (Mission 14 or 15 or so TSK? where I just rebuild the top left village for myself xD). If somehow this can be done as well, your idea would be nice imo, but I feel it's like another bottom of the list ideas (nice but there is so much more important things to be done).

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