
Former Site Admin
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Re: Storehouse

Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Warrior
Posts: 126
Joined: 05 Jul 2013, 11:07
KaM Skill Level: Beginner
Location: The Netherlands
Shad, you are going way too negative on me I think.
What's the problem? I do play singleplayer sometimes, and I do have big cities (well, I am "speedrunning" so I usually focus more on microing the starting soldiers to take out as many enemies with them as possible). But I never needed to have more than 1 storehouse. Because:
- I don't store stones. Takes way too much serfs capacity and creates traffic jams. Totally unnecessary, if you have enough serfs your towers will always be filled.
- I don't store timber/trunks/iron bars/gold chests/ores/coal/corn/skins/pigs/tanned leather/weapons. Of course the last one is obvious. The rest is because I always use them. If you have spare timber, you can always expand faster, or if you don't want to, you can produce more wooden weapons. Trunks/iron bars/gold chests/ores/coal/corn/skins/pigs: storing is just stupidity. You will use them up anyway, so if you let your serfs bring it to your storehouse you will only lose precious time which could be spent on delivering other stuff/feeding soldiers/filling towers etc.
So we end up in having the storehouse only opened for food. I guess that is something which is "affortable" with serfs capacity and such. And also note that if you block all the unnecessary stuff, your storehouse will be much much much less used than you would see it if you don't block anything.
You can always reposition your soldiers before you feed them. And it doesn't take longer than 1 minute (if we are talking about 1 group ofc). And if you don't camp, you won't have such problemsSo that there are less traffic jams when he feeds his soldiers.But that's another story, everyone goes by his taste (in singleplayer at least).
Shad, you are going way too negative on me I think.
What's the problem? I do play singleplayer sometimes, and I do have big cities (well, I am "speedrunning" so I usually focus more on microing the starting soldiers to take out as many enemies with them as possible). But I never needed to have more than 1 storehouse. Because:
- I don't store stones. Takes way too much serfs capacity and creates traffic jams. Totally unnecessary, if you have enough serfs your towers will always be filled.
- I don't store timber/trunks/iron bars/gold chests/ores/coal/corn/skins/pigs/tanned leather/weapons. Of course the last one is obvious. The rest is because I always use them. If you have spare timber, you can always expand faster, or if you don't want to, you can produce more wooden weapons. Trunks/iron bars/gold chests/ores/coal/corn/skins/pigs: storing is just stupidity. You will use them up anyway, so if you let your serfs bring it to your storehouse you will only lose precious time which could be spent on delivering other stuff/feeding soldiers/filling towers etc.
So we end up in having the storehouse only opened for food. I guess that is something which is "affortable" with serfs capacity and such. And also note that if you block all the unnecessary stuff, your storehouse will be much much much less used than you would see it if you don't block anything.
You can always reposition your soldiers before you feed them. And it doesn't take longer than 1 minute (if we are talking about 1 group ofc). And if you don't camp, you won't have such problemsBut that's another story, everyone goes by his taste (in singleplayer at least).
Shad, you are going way too negative on me I think.
You should NEVER have more than 1 storehouse, so this is a meaningless topic imo.
Bence you don't need to explain what I should block in the storehouse.
saying its an useless topic
Who's negative ?
You. You know, every time I answer on a topic saying my honest opinion, you are like "omg you again" nowadays. At least it seems like from your replies. I tried to teach people, because you actually don't need more than 1 store (not even for 100+ buildings...). Believe or not. I wrote "SHOULD never", which isn't exactly "never"
There is no problem in not knowing something (goes for newbies around), that's why we are here to teach them to evolve in things like city efficiency, strategies, tactics etc (and please, no-one should take it as offence). Of course you can go for 10 storehouses, if you'd like to, I wrote that you DON'T NEED it. I didn't say it's noobish or something. Costs stones (for roads as well), timber, takes precious room and time for a pretty little gain (cutting 15 seconds once a feeding).
About the game manual, it has changed much since TSK was out. I rarely, but do see people who still go for a second storehouse 10 tiles away from their starting one. Is that needed? Don't think so.
Of course I take the competitive MP gameplay (even if I'm not a pro player) as example because that's what the Remake is mostly about. See the balance changes (which may cause troubles with solving SP just to make MP better). The project is focusing on the multiplayer part, since the original no longer has it (this doesn't mean I tell you to go SP in the original game...). Please understand what I mean, I didn't write my opinion this time, because you already know it.
And once again, I only wanted to teach these guys. I don't mind if anyone goes for this strategy, again, it's unnecessary. Feel free to
Warrior
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Location: The Netherlands
Moorbach's Guard
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Former Site Admin
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Warrior
Posts: 126
Joined: 05 Jul 2013, 11:07
KaM Skill Level: Beginner
Location: The Netherlands
Warrior
Posts: 126
Joined: 05 Jul 2013, 11:07
KaM Skill Level: Beginner
Location: The Netherlands
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