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Snowy buildings (yes i have something to show)

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FeyBart

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Knight

Posts: 402

Joined: 28 Dec 2011, 16:35

KaM Skill Level: Beginner

Location: Nutville, NL

Post 17 Feb 2013, 14:01

Re: Snowy buildings (yes i have something to show)

(...)
Doesn't look that great :(
I think it looks quite alright, yeah. Good job. So far, though, the storehouse and the vineyard would be my favorite.
I'm not sure we could add snow roads to KaM Remake, because the tileset is limited to 256 elements and they all are already taken. However in distant future we may allow more tileset elements, but thats much harder than code for adding snow houses.
I wouldn't say it'd be too big of a priority. The roads look fairly realistic like this, as they get used constantly with serfs walking around on them. If it'd be possible, I would only add a little snow on the edges.
Nice coffee is always nice.
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Siegfried

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Post 17 Feb 2013, 14:47

Re: Snowy buildings (yes i have something to show)

VIDEO GAME LOGIC!!!!!!!!!!!!!!!!!! or it's just really cold :D
Wait, some time ago in a very serious discussion we had agreed that KaM is realsitic. I mean, it's not realistic, but it tries to be realistic. This is valid in all field except the ones, where it is not realistic. I guess that this disagreeing result is binding then. You understand? ;)

Keep the good work coming!
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FeyBart

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Knight

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Location: Nutville, NL

Post 17 Feb 2013, 16:21

Re: Snowy buildings (yes i have something to show)

(...)
Wait, some time ago in a very serious discussion we had agreed that KaM is realsitic. I mean, it's not realistic, but it tries to be realistic. This is valid in all field except the ones, where it is not realistic. I guess that this disagreeing result is binding then. You understand? ;)

Keep the good work coming!
Tell me which roofs here apply to your theory.
Nice coffee is always nice.
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Oleg

Lance Carrier

Posts: 60

Joined: 15 Feb 2013, 02:38

KaM Skill Level: Beginner

Post 17 Feb 2013, 18:19

Re: Snowy buildings (yes i have something to show)

For now i don't really want to go much in to detail. First roofs then everything else :)

Image
I know this is small but how about adding some frost on the windows of the school?
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Siegfried

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Knight

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Post 17 Feb 2013, 18:45

Re: Snowy buildings (yes i have something to show)

Tell me which roofs here apply to your theory.
You did not understand the joke in this, did you?
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FeyBart

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Knight

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KaM Skill Level: Beginner

Location: Nutville, NL

Post 17 Feb 2013, 19:36

Re: Snowy buildings (yes i have something to show)

(...)
You did not understand the joke in this, did you?
No, I didn't.
Nice coffee is always nice.
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Siegfried

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Knight

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Post 17 Feb 2013, 21:01

Re: Snowy buildings (yes i have something to show)

I guess I should have made it clearer with more ;) or what. Sorry.
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Ben

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Former Site Admin

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Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 17 Feb 2013, 21:56

Re: Snowy buildings (yes i have something to show)

No, seriously. Snow on the sun side melts on medium and dark surfaces. Let me show you a photo from today:

Image
Totally unnecessary. Besides, KillingB's point about it being "really cold" is valid. Also, I think that it would look worse if this was taken into account.
I used to spam this forum so much...
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Siegfried

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Knight

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Post 18 Feb 2013, 10:16

Re: Snowy buildings (yes i have something to show)

It can't be that cold - the serfs are wearing T-shirts.

Man, I just can't stop ...
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Nissarin

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Pikeman

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Location: Poland

Post 18 Feb 2013, 10:45

Re: Snowy buildings (yes i have something to show)

I've another concern regarding this whole idea (sorry) - what about damaged, i.e.burning buildings ? I guess you could ignore it but nevertheless it might look strange.
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Krom

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Knights Province Developer

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Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 18 Feb 2013, 10:48

Re: Snowy buildings (yes i have something to show)

Fire looks strange anyway ;)
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Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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FeyBart

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Knight

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KaM Skill Level: Beginner

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Post 18 Feb 2013, 11:44

Re: Snowy buildings (yes i have something to show)

Maybe some melting snow? Or less snow when there's more fire?
Nice coffee is always nice.
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Ben

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Former Site Admin

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Post 18 Feb 2013, 15:49

Re: Snowy buildings (yes i have something to show)

I've another concern regarding this whole idea (sorry) - what about damaged, i.e.burning buildings ? I guess you could ignore it but nevertheless it might look strange.
I say ignore it (which is what other RTS games do).
I used to spam this forum so much...
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KillingB

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Bowman

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Joined: 11 Feb 2013, 17:26

KaM Skill Level: Average

Location: Europe.

Post 18 Feb 2013, 17:35

Re: Snowy buildings (yes i have something to show)

Yes they look really strange when burning :D
Every time i play multiplayer i leave my snowy buildings on... AND IT LOOKS REALLY,REALLY WIERD.
Image
(i wanted to show the screenshot from the replay.. but the replay viewer sucks! :@ it lacks few features. )
EDIT:
The screenshot is on the next page :)
Last edited by KillingB on 18 Feb 2013, 17:52, edited 1 time in total.
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pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 18 Feb 2013, 17:39

Re: Snowy buildings (yes i have something to show)

Well when you add it as "new" objects later implementing it to kam, you could solve the problem, making more problems for burning i think. So first the snow is melting and than the fire pops up,or sth like that :D

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