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Snowy buildings (yes i have something to show)

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FeyBart

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Knight

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Joined: 28 Dec 2011, 16:35

Location: Nutville, NL

KaM Skill Level: Beginner

Post 17 Feb 2013, 14:01

Re: Snowy buildings (yes i have something to show)

KillingB wrote:(...)
Doesn't look that great :(

I think it looks quite alright, yeah. Good job. So far, though, the storehouse and the vineyard would be my favorite.

Krom wrote:I'm not sure we could add snow roads to KaM Remake, because the tileset is limited to 256 elements and they all are already taken. However in distant future we may allow more tileset elements, but thats much harder than code for adding snow houses.

I wouldn't say it'd be too big of a priority. The roads look fairly realistic like this, as they get used constantly with serfs walking around on them. If it'd be possible, I would only add a little snow on the edges.
Nice coffee is always nice.
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Siegfried

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Post 17 Feb 2013, 14:47

Re: Snowy buildings (yes i have something to show)

KillingB wrote:VIDEO GAME LOGIC!!!!!!!!!!!!!!!!!! or it's just really cold :D

Wait, some time ago in a very serious discussion we had agreed that KaM is realsitic. I mean, it's not realistic, but it tries to be realistic. This is valid in all field except the ones, where it is not realistic. I guess that this disagreeing result is binding then. You understand? ;)

Keep the good work coming!
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FeyBart

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Post 17 Feb 2013, 16:21

Re: Snowy buildings (yes i have something to show)

Siegfried wrote:(...)
Wait, some time ago in a very serious discussion we had agreed that KaM is realsitic. I mean, it's not realistic, but it tries to be realistic. This is valid in all field except the ones, where it is not realistic. I guess that this disagreeing result is binding then. You understand? ;)

Keep the good work coming!

Tell me which roofs here apply to your theory.
Nice coffee is always nice.
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Oleg

Lance Carrier

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Joined: 15 Feb 2013, 02:38

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Post 17 Feb 2013, 18:19

Re: Snowy buildings (yes i have something to show)

KillingB wrote:For now i don't really want to go much in to detail. First roofs then everything else :)

Image

I know this is small but how about adding some frost on the windows of the school?
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Siegfried

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Post 17 Feb 2013, 18:45

Re: Snowy buildings (yes i have something to show)

FeyBart wrote:Tell me which roofs here apply to your theory.

You did not understand the joke in this, did you?
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FeyBart

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Knight

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Post 17 Feb 2013, 19:36

Re: Snowy buildings (yes i have something to show)

Siegfried wrote:(...)
You did not understand the joke in this, did you?

No, I didn't.
Nice coffee is always nice.
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Siegfried

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Post 17 Feb 2013, 21:01

Re: Snowy buildings (yes i have something to show)

I guess I should have made it clearer with more ;) or what. Sorry.
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Ben

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Post 17 Feb 2013, 21:56

Re: Snowy buildings (yes i have something to show)

Siegfried wrote:No, seriously. Snow on the sun side melts on medium and dark surfaces. Let me show you a photo from today:

Image


Totally unnecessary. Besides, KillingB's point about it being "really cold" is valid. Also, I think that it would look worse if this was taken into account.
#thunderposting #greentornado
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Siegfried

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Knight

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Post 18 Feb 2013, 10:16

Re: Snowy buildings (yes i have something to show)

It can't be that cold - the serfs are wearing T-shirts.

Man, I just can't stop ...
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Nissarin

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Pikeman

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Post 18 Feb 2013, 10:45

Re: Snowy buildings (yes i have something to show)

I've another concern regarding this whole idea (sorry) - what about damaged, i.e.burning buildings ? I guess you could ignore it but nevertheless it might look strange.
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Krom

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Knights Province Developer

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Post 18 Feb 2013, 10:48

Re: Snowy buildings (yes i have something to show)

Fire looks strange anyway ;)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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FeyBart

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Post 18 Feb 2013, 11:44

Re: Snowy buildings (yes i have something to show)

Maybe some melting snow? Or less snow when there's more fire?
Nice coffee is always nice.
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Ben

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Post 18 Feb 2013, 15:49

Re: Snowy buildings (yes i have something to show)

Nissarin wrote:I've another concern regarding this whole idea (sorry) - what about damaged, i.e.burning buildings ? I guess you could ignore it but nevertheless it might look strange.


I say ignore it (which is what other RTS games do).
#thunderposting #greentornado
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KillingB

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Bowman

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Location: Europe.

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Post 18 Feb 2013, 17:35

Re: Snowy buildings (yes i have something to show)

Yes they look really strange when burning :D
Every time i play multiplayer i leave my snowy buildings on... AND IT LOOKS REALLY,REALLY WIERD.
Image
(i wanted to show the screenshot from the replay.. but the replay viewer sucks! :@ it lacks few features. )
EDIT:
The screenshot is on the next page :)
Last edited by KillingB on 18 Feb 2013, 17:52, edited 1 time in total.
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pawel95

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Castle Guard Swordsman

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Post 18 Feb 2013, 17:39

Re: Snowy buildings (yes i have something to show)

Well when you add it as "new" objects later implementing it to kam, you could solve the problem, making more problems for burning i think. So first the snow is melting and than the fire pops up,or sth like that :D
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