Thanks so much for this release. I don't know how to thank you. I thought this project was completely abandoned!
What does "loading of height maps from bmp image" mean? I don't understand what this does, or how it is useful.
Critics:
- The button to load the bitmap does not have a name, just button 1
- There are two buttons up the top of the editor that don't seem to do anything.

(button 2 and button 4)
Suggestions:
- If you place tiles manually and then use auto edging terrain it stuffs it up, the tiles place manually are still treated as what they were before. (grass) Couldn't you make it update the record of what the terrain is when ever you use manual tiling? This is a bit better in the new version, as it only changes tiles you click on.
- For some reason when ever I make maps in your editor if I have terrain like gold hills or something touching the top of the map my soldiers can walk along the top of the map over the hill. This is kind of annoying. If you don't know what I mean then I will send you a map example.
- As Merchantor (roTahCreM) said, there is some problem with bottom row and elevation, it makes it look funny and it show up through unexplored areas
- Also as Merchantor said but didn't know how to write, the coordinates you give in the status bar say something like 32.5, 65.2 The fraction is not needed. Just 32, 65 would be much better, it is less confusing when getting coordinates for missions, and I can't see a use for the fraction.
I think it is more improtant to get the map editor finnished first before you start on the mission editing part. (anyways I'm kind of doing that)
Keep up the great work, if you continue the project it will be my favorite Christmas present.

Thanks again,
Lewin.