King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
So you're basically saying the AI would be useless? That's too bad.
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Is it possible to do the AI city planning largely before the game starts (making it map specific)? You could even use multiplayer save games for some good build plans.
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Stonecutter or SausageMaker?
Moorbach's Guard
Posts: 1044
Joined: 15 Apr 2012, 12:11
KaM Skill Level: Fair
Location: In the Market
Moorbach's Guard
Posts: 1044
Joined: 15 Apr 2012, 12:11
KaM Skill Level: Fair
Location: In the Market
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
@Ben: Playing multiplayer maps against the AI will hopefully be possible in the not too distant future But "random maps" (meaning randomly generated terrain) will probably never happen. It takes years to learn how to be a good map maker as a human, it would be a huge amount of work to teach the computer
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Obviously, maps in Knights and Merchants are much, much more complicated then in Age of Kings. Still, Age of Kings used text files that had code describing the layout of resources and terrain for a map. If the Remake did something like this, it would probably have to work like a jigsaw puzzle. It would randomly take "pieces" of terrain that have already been created. It would then put all these pieces together to make a starting location, which would then be mirrored across the map so each play's location is (somewhat) balanced. Obviously (if this even is possible) this wouldn't look near as great as a hand-made map, but it still would be quite interesting.
Return to “Feedback / Discussion”
Users browsing this forum: No registered users and 0 guests
Powered by phpBB® Forum Software © phpBB Group Designed by ST Software |