 
            King Karolus Servant
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Re: AI city planner

 
 
            King Karolus Servant
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So you're basically saying the AI would be useless? That's too bad.


 
            
			         
			    
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Is it possible to do the AI city planning largely before the game starts (making it map specific)? You could even use multiplayer save games for some good build plans.

Castle Guard Swordsman
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 Anyway, now with this approach I hope to resolve some of house building order mistakes (e.g. 4 woodcutters would need only 2 sawmills, possibly affected by trunks reserve in Store). Also food economy should become much more precise (knowing exact food production and demand). Maybe I can make core houses to be built in more sensible way using same approach, but so far they are just hardcoded (School-Inn-Quary-Quary-Wood-Quary-Wood-Sawmill)
 Anyway, now with this approach I hope to resolve some of house building order mistakes (e.g. 4 woodcutters would need only 2 sawmills, possibly affected by trunks reserve in Store). Also food economy should become much more precise (knowing exact food production and demand). Maybe I can make core houses to be built in more sensible way using same approach, but so far they are just hardcoded (School-Inn-Quary-Quary-Wood-Quary-Wood-Sawmill)Castle Guard Swordsman
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Stonecutter or SausageMaker?

 in the worst case.
 in the worst case. So maybe other things? If yes, you can send me a Pm or post it here.
 So maybe other things? If yes, you can send me a Pm or post it here. 
            Moorbach's Guard
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            Moorbach's Guard
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            Former Site Admin
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 But "random maps" (meaning randomly generated terrain) will probably never happen. It takes years to learn how to be a good map maker as a human, it would be a huge amount of work to teach the computer
 But "random maps" (meaning randomly generated terrain) will probably never happen. It takes years to learn how to be a good map maker as a human, it would be a huge amount of work to teach the computer 
 
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@Ben: Playing multiplayer maps against the AI will hopefully be possible in the not too distant futureBut "random maps" (meaning randomly generated terrain) will probably never happen. It takes years to learn how to be a good map maker as a human, it would be a huge amount of work to teach the computer
 
            
			         
			    
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Obviously, maps in Knights and Merchants are much, much more complicated then in Age of Kings. Still, Age of Kings used text files that had code describing the layout of resources and terrain for a map. If the Remake did something like this, it would probably have to work like a jigsaw puzzle. It would randomly take "pieces" of terrain that have already been created. It would then put all these pieces together to make a starting location, which would then be mirrored across the map so each play's location is (somewhat) balanced. Obviously (if this even is possible) this wouldn't look near as great as a hand-made map, but it still would be quite interesting.
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