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Official KaM Remake Ideas topic

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Lewin

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KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 31 Aug 2012, 12:58

Re: Official KaM Remake Ideas topic

The same folder make trouble.
Look:
http://imageshack.us/photo/my-images/27 ... 01qwc.jpg/
Yes, they will not work in the same folder. Old r3392 doesn't know what to do with new house shadow graphics. Please install them separately.
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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 04 Sep 2012, 08:53

Re: Official KaM Remake Ideas topic

New proposal:
IN LOBBY:
when I choose the map. Add to each maps music. Alternatively teacher reads the story of the map. Yes, I know it requires a new music. A little bit of work. But if you do all of this in one day? Cyclically, you can add the newer songs.
What does that give us?
Better climate in the game.

IN LOBBY:
add to any map image to promote a particular map.
eg 1000 corpses - that could be picture dead people.
Idea of ​​how the game Majesty before selecting mission.
Yes, I know it requires the creation of more than 100pictures :P
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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 06 Sep 2012, 08:44

Re: Official KaM Remake Ideas topic

Hmmmm
In Editor:
- I'd like to see how many fish in the water.
- Improving Auto decorate (coal) (in 0.6e) or editor in REMAKE (add function)

In statistic:
- add new graph POWER ARMY
why ?
In the statistics is shown only the number of troops. If someone did 100 militia. And another 20 knights and 20 crossbowmen. The second has less troops. But his troops beat militia. Units should have the points. That should be summed and used to give / show the graph power troops. :)
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pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 06 Sep 2012, 09:23

Re: Official KaM Remake Ideas topic

Hmmmm

In the statistics is shown only the number of troops. If someone did 100 militia. And another 20 knights and 20 crossbowmen. The second has less troops. But his troops beat militia. Units should have the points. That should be summed and used to give / show the graph power troops. :)
This is a good idea. Or maybe only a few picture, on one picture you can see a milita and under the picture is the number of milita´s from player I/II/III/IV....
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Jeronimo

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Knight

Posts: 695

Joined: 24 Feb 2011, 23:00

Post 06 Sep 2012, 11:13

Re: Official KaM Remake Ideas topic

Our Mulberry, not long ago, suggested a "soldier command" to Split 1 unit from group (instead of half by half till 1).

I want to suggest the "brother" from this special division: Split hungry units from group (also those with Skull).
Helps to not feeding those who still have enough condition, otherwise you'd have to make many annoying "micro splits".

Hmm... In the heat of battle, you just want to make these things as soon as possible. Imagine you want to feed only the most critical bars, but food at storehouse is limited. You don't want to commit unnecessary mistakes (feeding whole group). :wink:
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Bo_

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Knight

Posts: 538

Joined: 26 Apr 2012, 17:18

KaM Skill Level: Beginner

Location: Belgium

Post 06 Sep 2012, 12:26

Re: Official KaM Remake Ideas topic

I like that idea. :)
Kick fast, think Bo.
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sado1

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Council Member

Posts: 1430

Joined: 21 May 2012, 19:13

KaM Skill Level: Skilled

Post 06 Sep 2012, 12:27

Re: Official KaM Remake Ideas topic

I want to suggest the "brother" from this special division: Split hungry units from group (also those with Skull).
Helps to not feeding those who still have enough condition, otherwise you'd have to make many annoying "micro splits".
Maybe even replace this idea with "Feed only hungry units"?
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Krom

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Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 06 Sep 2012, 14:00

Re: Official KaM Remake Ideas topic

We do feed only hungry units, but "Hungry" means less that 75% of condition :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Jeronimo

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Knight

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Joined: 24 Feb 2011, 23:00

Post 06 Sep 2012, 19:32

Re: Official KaM Remake Ideas topic

The command "Split hungry units" has more potential than it seems.

*If they are cheap (militia/lancers), you can use them to charge against towers, while other troops with +condition follow them.

*Also to place in front of immediate battle, so those who will die anyway (not enough time to feed them), will DO something.

*You move closer to your base the "Hungry ones" while serfs are delivering the food (faster procedure), not having to weaken so much the front line (which could happen if you move the entire Squad steps back).
We do feed only hungry units, but "Hungry" means less that 75% of condition.
I'm OK from 25%, gives a bit more time to think how to use your hungry units... feed soon or sacrifice? Decisions decisions.
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pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 06 Sep 2012, 20:10

Re: Official KaM Remake Ideas topic

""Also to place in front of immediate battle, so those who will die anyway (not enough time to feed them), will DO something.""

This is a good argument for the seperation of hungry units.
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Krom

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Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 07 Sep 2012, 04:49

Re: Official KaM Remake Ideas topic

This is not a good argument from humanistic point of view, it encourages separating hungry units to send them off to their death instead of feeding them. Player would think: "hmm, I have these hungry units, do I feed them and waste precious food, or just send them on a suicidal mission to enemy? hmm...".
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Jeronimo

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Knight

Posts: 695

Joined: 24 Feb 2011, 23:00

Post 07 Sep 2012, 06:42

Re: Official KaM Remake Ideas topic

This is not a good argument from humanistic point of view, it encourages separating hungry units to send them off to their death instead of feeding them. Player would think: "hmm, I have these hungry units, do I feed them and waste precious food, or just send them on a suicidal mission to enemy? hmm...".
I know I might have exagerated there, but believe me I prefer to feed them.
It's useful for everyone spliting hungry troops and send them to intercept slow serfs bringing the food.
This way, you can keep protecting a front, while feeding faster hungry soldiers (remember "skulls" critical bars).

However there are many playstyles... one of those could be of the "Bad King", who sends hungry troops to the front + labourers sacrifice. :) It's legitime if a player chooses to play that way, it's his personality, not mine.

This is a strategy game... and decisions are based on situations.
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`Maurice

Militia

Posts: 45

Joined: 31 Jan 2012, 23:38

KaM Skill Level: Fair

Location: The Netherlands

Post 07 Sep 2012, 09:54

Re: Official KaM Remake Ideas topic

This is not a good argument from humanistic point of view, it encourages separating hungry units to send them off to their death instead of feeding them. Player would think: "hmm, I have these hungry units, do I feed them and waste precious food, or just send them on a suicidal mission to enemy? hmm...".
I know I might have exagerated there, but believe me I prefer to feed them.
It's useful for everyone spliting hungry troops and send them to intercept slow serfs bringing the food.
This way, you can keep protecting a front, while feeding faster hungry soldiers (remember "skulls" critical bars).

However there are many playstyles... one of those could be of the "Bad King", who sends hungry troops to the front + labourers sacrifice. :) It's legitime if a player chooses to play that way, it's his personality, not mine.

This is a strategy game... and decisions are based on situations.
I agree,

Even tho it might not be very humane, it will be very practical in situations, when you don't have enough food to feed your soldiers, but you still want to them to do something usefull before they die from starvation. And yes this might be a suicide mission but then again, in war you sometimes have to sacrifice some of your men in order to achieve your goals :P
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sado1

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Council Member

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Joined: 21 May 2012, 19:13

KaM Skill Level: Skilled

Post 07 Sep 2012, 09:55

Re: Official KaM Remake Ideas topic

This is not a good argument from humanistic point of view
Are we fighting this game to win, or to be morally correct? If we wanted to play the game and be humane, would we fight with enemy's troops?
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kamil

Post 11 Sep 2012, 04:26

Re: Official KaM Remake Ideas topic

Can you do the workers leaves the house and goes to work to another for example if we have two buildings?

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