
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Hmmmm
In the statistics is shown only the number of troops. If someone did 100 militia. And another 20 knights and 20 crossbowmen. The second has less troops. But his troops beat militia. Units should have the points. That should be summed and used to give / show the graph power troops.
I want to suggest the "brother" from this special division: Split hungry units from group (also those with Skull).
Helps to not feeding those who still have enough condition, otherwise you'd have to make many annoying "micro splits".
We do feed only hungry units, but "Hungry" means less that 75% of condition.
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
This is not a good argument from humanistic point of view, it encourages separating hungry units to send them off to their death instead of feeding them. Player would think: "hmm, I have these hungry units, do I feed them and waste precious food, or just send them on a suicidal mission to enemy? hmm...".
I know I might have exagerated there, but believe me I prefer to feed them.This is not a good argument from humanistic point of view, it encourages separating hungry units to send them off to their death instead of feeding them. Player would think: "hmm, I have these hungry units, do I feed them and waste precious food, or just send them on a suicidal mission to enemy? hmm...".
It's useful for everyone spliting hungry troops and send them to intercept slow serfs bringing the food.
This way, you can keep protecting a front, while feeding faster hungry soldiers (remember "skulls" critical bars).
However there are many playstyles... one of those could be of the "Bad King", who sends hungry troops to the front + labourers sacrifice.It's legitime if a player chooses to play that way, it's his personality, not mine.
This is a strategy game... and decisions are based on situations.
This is not a good argument from humanistic point of view
Return to “Ideas / Suggestions”
Users browsing this forum: No registered users and 2 guests
Powered by phpBB® Forum Software © phpBB Group Designed by ST Software |
![]() |