Post 07 Sep 2012, 13:20 by Kridge
Okay here we go.
Please Read:
This is how I think this could work out. It is only my opinion. I want to share this with you, to have this discussed and maybe 'inspire' other ideas about this topic that might be an even better solution. Maybe you think these are stupid ideas. Well, that's totally fine with me. But I would like to ask you to give constructive feedback instead of:
"Your idea totally sucks"
"Are you stupid, that would never work"
And so on. What I also would like if you think it doesn't work, is giving examples. Examples help illustrate your point of view a lot better. A picture can say a 1000 words, but so can an example. If you don't understand something, please ask clearly what you don't understand, and I will do my best to explain.
My opinion about the units:
1) I don't think we should abandon those units.
2) I don't think we should abandon the Town Hall.
3) I think we could train the vagabond in the barracks, and make it just a little bit faster, but weaker then the Scout.
4) Rogue Weapon could be made in the Armory Workshop.
5) So this Rogue could be trained with a recruit and the weapon from the armory workshop.
6) It should have the same protection as a Militia, and have around the same attack as bowmen. BUT, way less accuracy.
7) Barberian and Warriors could I.M.O. better be used for player vs barberians map styles...
8) ... Or in the future for Player 1(army) vs Player 2(barberians) type games.
9) Rebel can only be trained in the following way:
9) a] You have to defeat and overtake an enemies village.
9) b] You then can select the enemies troops (EDIT: I meant citizens here.).
9) c] You can send them into the barracks.
9) d] They are trained to Rebels.
9) e] Training done: Rebels avaible.
10) Warehouses can be build everywhere, without needing roads. Because this way, you can take over hostile towns.
11) To prevent citizens scouting: Maybe make them go back as soon as they take damage, or are targeted. This way they cant explore nearly enough to make it useful.
12) Siege units:
12) a] Battering Ram: Why the hell not. Make them in the Siege Workshop, ship them to the Barracks by Serf, plant a recruit in there and go attack some buildings. Massive damage on buildings, and "pretty strong" against ranged units. No magic involved.
12) b] Catapult: No idea, that is not discussed before.
12) c] Ballista: No idea, that is not discussed before.
12) d] Ships: So far, I have not a single idea which would make this work.
Thanks for your time.
Kridge / Rhaenon
Last edited by
Kridge on 10 Sep 2012, 18:40, edited 1 time in total.