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"KaM Editor" WIP thread

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Litude

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King Karolus

Posts: 1233

Joined: 01 May 2006, 22:00

Website: http://www.knightsandmerchants.net

Location: Finland

Post 03 Feb 2007, 22:28

I noticed when editing the coal amount that a bigger brush could be needed, but if you feel it's unnecessary, then so be it. It's your choice after all :)
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Krom

User avatar

Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 08 Feb 2007, 18:46

New version released :)
I've packed everything into 0.3b
changes since last release are:
- Added randomized tiling option
- Added plane elevation
- New tileset pattern, thanks to jbsnorro :)
- Added some icons

there might be some errors in new tile pallete, plz let me know of them.

Download link is same as always
download

EDIT:
New v0.3c uploaded:
download
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Litude

User avatar

King Karolus

Posts: 1233

Joined: 01 May 2006, 22:00

Website: http://www.knightsandmerchants.net

Location: Finland

Post 10 Feb 2007, 17:36

Nice release! I noticed that maps created by older versions of the editor seem to be incompatible with the new editor. :?:

But I have to say, the randomizing brush really makes life a lot easier! Astounding work! :)
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olegasole

Knight

Posts: 418

Joined: 12 Aug 2006, 22:00

Website: http://olegaasole.wetpaint.com/

Location: Canada, Toronto, Ontario

Post 10 Feb 2007, 18:12

nice job i like it! 8)
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Litude

User avatar

King Karolus

Posts: 1233

Joined: 01 May 2006, 22:00

Website: http://www.knightsandmerchants.net

Location: Finland

Post 10 Feb 2007, 21:39

Just noticed a bug, flatten (when height editing) does not show any kind of brush.
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olegasole

Knight

Posts: 418

Joined: 12 Aug 2006, 22:00

Website: http://olegaasole.wetpaint.com/

Location: Canada, Toronto, Ontario

Post 22 Feb 2007, 02:53

yes i see it too oh well guess have to wait for another version
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hugo

Rogue

Posts: 52

Joined: 18 Dec 2006, 23:00

Website: http://kam.vanmeijeren.nl

Location: Roden,The Netherlands

Post 25 Feb 2007, 12:35

You guys might want to follow this thread on my forum as well: http://kam.vanmeijeren.nl/forum/viewtopic.php?t=355


Some very interesting points are made in here...


Hugo
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olegasole

Knight

Posts: 418

Joined: 12 Aug 2006, 22:00

Website: http://olegaasole.wetpaint.com/

Location: Canada, Toronto, Ontario

Post 25 Feb 2007, 15:21

yes i have seen thaem
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dumb boy ><

Post 14 May 2007, 20:35

starting places

Nice release! I noticed that maps created by older versions of the editor seem to be incompatible with the new editor. :?:

But I have to say, the randomizing brush really makes life a lot easier! Astounding work! :)
:roll: ehm... i might b real dumb for asking but.... how do i add starting places? n make in play-able in TPR?? (SP) :?: :?: ??

>< i must look like a fool
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same boy

Post 14 May 2007, 20:37

Re: starting places

[quote="dumb boy ><quote><i><lol><
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Merchator

Sword Fighter

Posts: 336

Joined: 27 Dec 2006, 23:00

Location: Germany

Post 15 May 2007, 11:29

Re: starting places

Nice release! I noticed that maps created by older versions of the editor seem to be incompatible with the new editor. :?:

But I have to say, the randomizing brush really makes life a lot easier! Astounding work! :)
:roll: ehm... i might b real dumb for asking but.... how do i add starting places? n make in play-able in TPR?? (SP) :?: :?: ??

>< i must look like a fool
WTF? O.o
If u would search this forum u would find the answer!
This editor is ONLY for terrain, not for scripting
u ve got to add thing like that urself!
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dumb boy

Post 15 May 2007, 13:10

told ye i was dumb ><, so how do i "script" that?
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Merchator

Sword Fighter

Posts: 336

Joined: 27 Dec 2006, 23:00

Location: Germany

Post 15 May 2007, 17:20

Re: starting places

Nice release! I noticed that maps created by older versions of the editor seem to be incompatible with the new editor. :?:

But I have to say, the randomizing brush really makes life a lot easier! Astounding work! :)
:roll: ehm... i might b real dumb for asking but.... how do i add starting places? n make in play-able in TPR?? (SP) :?: :?: ??

>< i must look like a fool
WTF? O.o
If u would search this forum u would find the answer!
This editor is ONLY for terrain, not for scripting
u ve got to add thing like that urself!
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olegasole

Knight

Posts: 418

Joined: 12 Aug 2006, 22:00

Website: http://olegaasole.wetpaint.com/

Location: Canada, Toronto, Ontario

Post 20 May 2007, 01:35

i did not jet those last 5 posts :shock:
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Litude

User avatar

King Karolus

Posts: 1233

Joined: 01 May 2006, 22:00

Website: http://www.knightsandmerchants.net

Location: Finland

Post 23 May 2007, 19:17

If I remember correctly it's something like "!SET_STOCK" and then the coordinates, try reading a guide. Also this reminds me, I should finish that next version of the guide I was working on...

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