Map Database  •  FAQ  •  RSS  •  Login

Official KaM Remake Ideas topic

<<

pepa999

Post 26 Mar 2012, 21:58

Re: Official KaM Remake Ideas topic

Hi,

i have some ideas:

1) Fog of War will be ONLY at enemy's town(Every Building will make circle(relatively big, to cover also new constructions) of Fog of War), so enemy will not know, what you plan.

2) You can make buildings on the place, where is tree(Labourer will destroy it when aligning soil).

3) You can control, where your recruit will go(tower or castle, eventually which tower and which castle).

4) You can control in which castle you will put weapons and which weapons.
<<

GreatWhiteBear

Knight

Posts: 578

Joined: 13 Sep 2011, 22:00

Location: The Netherlands

Post 27 Mar 2012, 06:57

Re: Official KaM Remake Ideas topic

1) unrealistic and not really useful
2) I think this has already been discussed.
3) Why?
4) Who builds multiple castles?
<<

pepa999

Post 27 Mar 2012, 10:02

Re: Official KaM Remake Ideas topic

1) unrealistic and not really useful
2) I think this has already been discussed.
3) Why?
4) Who builds multiple castles?
1) I played multiplayer yet only few times and long time ago, but i was thinking about it and it is sure good to train one scout as soon as possibble and reveal all map and then know, what your opponent doing and know if you have to fear him or not. And know all his strategy and adapt to it timely. There is no way to surprise your opponent and it is bad on this game. And i want to add fog of war only at town, because KAM is not built to battles with fog of war in my opinion.

3) When you have castle, but dont want to make army yet, and build lot of towers, for example.
<<

GreatWhiteBear

Knight

Posts: 578

Joined: 13 Sep 2011, 22:00

Location: The Netherlands

Post 27 Mar 2012, 13:19

Re: Official KaM Remake Ideas topic

3) They prioritize towers over the barracks
<<

pepa999

Woodcutter

Posts: 15

Joined: 27 Mar 2012, 10:17

Post 27 Mar 2012, 13:32

Re: Official KaM Remake Ideas topic

Really? I don´t knew it. I played long time ago original KAM, and there was rule, castle, tower, castle, tower......i think, not 100% sure.
<<

Krom

User avatar

Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 27 Mar 2012, 13:43

Re: Official KaM Remake Ideas topic

Yes, they prefer Towers in Remake. Although there might be a case when you trained 100 recruits and they all went to Barracks, but then you build 100 Towers and want your recruits to go into them, without need to train new... Would need ax expell button in Barracks not only for warfare, but for recruits as well..
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

The Dark Site

Woodcutter

Posts: 16

Joined: 29 Mar 2012, 14:00

KaM Skill Level: Veteran

Post 29 Mar 2012, 14:04

Re: Official KaM Remake Ideas topic

After reading a lot of the topics on this website I had to make an account to do a suggestion.

Why not make all buildings available to build at the start of the game? I have read about people suggesting making the inn and the school or the quarry and woodcutter available at the same time.

Why would I build an inn at the start? My people aren't hungry yet. I might want to start with a quarry or woodcutter instead.
<<

pepa999

Woodcutter

Posts: 15

Joined: 27 Mar 2012, 10:17

Post 29 Mar 2012, 15:57

Re: Official KaM Remake Ideas topic

Why there is no option before the game start, if it is possibble to make game faster and instead of it, it is not there at all? We want to play game faster with friend, is it somehow possibble?
<<

CuDi

Scout

Posts: 130

Joined: 05 Aug 2009, 22:00

KaM Skill Level: Beginner

Location: Ohio, United States

Post 29 Mar 2012, 19:00

Re: Official KaM Remake Ideas topic

After reading a lot of the topics on this website I had to make an account to do a suggestion.

Why not make all buildings available to build at the start of the game? I have read about people suggesting making the inn and the school or the quarry and woodcutter available at the same time.

Why would I build an inn at the start? My people aren't hungry yet. I might want to start with a quarry or woodcutter instead.
I would guess the original idea behind that was so that new players don't just begin building anything and not knowing what buildings are crucial for survival. At the same rate, you'd think they would walk you through it in the tutorial and then when you enter the campaign they allow you to build whatever, whenever.

I like the idea but it may be a bit unfair when it comes to multiplayer. Depending on your location, and resources you may have to build to accommodate and say enemy #1 starts with loads of iron and begins weapon production early on, you may be in for a short game. Then say enemy #2 has no iron and must be reliant upon leather troops, your ally can quickly wipe him off the map even with peace time.
<<

GreatWhiteBear

Knight

Posts: 578

Joined: 13 Sep 2011, 22:00

Location: The Netherlands

Post 29 Mar 2012, 19:00

Re: Official KaM Remake Ideas topic

Wait for the next release, I think it should be 3 times faster.
<<

Krom

User avatar

Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 30 Mar 2012, 05:47

Re: Official KaM Remake Ideas topic

Buildings unlock in certain manner to make sure no one gets stuck without resources (unless acting real stupid, e.g. building roads everywhere before a Quarry). You can unlock all the houses in mission editor IIRC and try how it feels.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

The Dark Site

Woodcutter

Posts: 16

Joined: 29 Mar 2012, 14:00

KaM Skill Level: Veteran

Post 30 Mar 2012, 14:40

Re: Official KaM Remake Ideas topic

After reading a lot of the topics on this website I had to make an account to do a suggestion.

Why not make all buildings available to build at the start of the game? I have read about people suggesting making the inn and the school or the quarry and woodcutter available at the same time.

Why would I build an inn at the start? My people aren't hungry yet. I might want to start with a quarry or woodcutter instead.
I would guess the original idea behind that was so that new players don't just begin building anything and not knowing what buildings are crucial for survival. At the same rate, you'd think they would walk you through it in the tutorial and then when you enter the campaign they allow you to build whatever, whenever.

I like the idea but it may be a bit unfair when it comes to multiplayer. Depending on your location, and resources you may have to build to accommodate and say enemy #1 starts with loads of iron and begins weapon production early on, you may be in for a short game. Then say enemy #2 has no iron and must be reliant upon leather troops, your ally can quickly wipe him off the map even with peace time.
New players should learn the hard way. In (almost) any other wargame you are allowed to build almost everything right from the start.

There will be thousands of new strategies if this was available. Especially when playing without peacetime. Now you see the same strategies every multiplayer game.

Games are always unequal if one player has iron while the other player doesn't. So maps should be fair.

Krom, I do know how it would feel to have a mission with all buildings unlocked, I'll have more options.
<<

Shadaoe

Knight

Posts: 584

Joined: 28 Jul 2011, 22:00

Website: https://www.youtube.com/user/KaMRemake

Post 01 Apr 2012, 20:41

Re: Official KaM Remake Ideas topic

The Dark Site, I think your idea has good reasons to be discussed, but for me it's a no.
What you are saying and my answers :
New players should learn the hard way. In (almost) any other wargame you are allowed to build almost everything right from the start.
Well this can be discussed, but I do think it's quite hard for new players already (this is only my opinion)
I like the idea but it may be a bit unfair when it comes to multiplayer. Depending on your location, and resources you may have to build to accommodate and say enemy #1 starts with loads of iron and begins weapon production early on, you may be in for a short game. Then say enemy #2 has no iron and must be reliant upon leather troops, your ally can quickly wipe him off the map even with peace time.
Games are always unequal if one player has iron while the other player doesn't. So maps should be fair.
This is my main reason to say no :
Your idea would break pretty much all of the maps that are based on the "one player has wood and leather, the other has iron", and these maps ARE interesting, they do change the way a game is played, and your idea would kill this by letting someone begin weapon production too early, not letting even a chance to the leather player(s).
It would make some maps useless, and that's not good in my opinion.

Also, it would make almost all of the non peace-time games really short, maybe too much.
If there's a little inequality on the map like an iron mine that is a bit more far for one player, he would have .. well .. like no hope.


You have good reasons to think it's a good idea, I think myself that sometimes the games look the same, but I do think that the map creators have all the tools to change the way the game is played, and they already did so with maps opposing leather and iron, and I think it's the best option.
<<

The Dark Site

Woodcutter

Posts: 16

Joined: 29 Mar 2012, 14:00

KaM Skill Level: Veteran

Post 01 Apr 2012, 21:10

Re: Official KaM Remake Ideas topic

Shadaoe,

Thanks for your response.

I didn't know about the leather versus iron maps as I have only played less than 10 games multiplayer (or remake total). So maybe my opinion shouldn't be taken that seriously after all. It just seems that there would be way more different strategies possible that way.

Maybe it should be an option to select for the host or maybe even for the map creator.
<<

Krom

User avatar

Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 02 Apr 2012, 05:25

Re: Official KaM Remake Ideas topic

The Dark Site: I say no because of 2 reasons mainly. First - I just watched my GF starting into KaM tutorial and even with hints it's much confusing. Second, most important - if you left without basic materials (stone/wood) that means you lost, and without forceful need to build quarry and sawmill many players will suddenly realize they are out of stone after building 2 goldmines ..

One way or another you need a quarry and a sawmill and goldmine to build your town. Instead of forcing new rules to anyone - just make 2 new maps and try them in MP - 1. with all houses unlocked. 2. With pre-built towns. There's absolutely no need to edit the game to make these 2 missions work.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de

Return to “Ideas / Suggestions”

Who is online

Users browsing this forum: Ahrefs [Bot] and 1 guest