Post 05 Sep 2014, 10:08 by Esthlos
I agree with the "unlock the workshop earlier" solution.
This though in my opinion begs the question: why lock buildings at all?
I mean, aside from new players that may find it confusing to have everything unlocked from the start, what's the point?
It's not like you're actually going to use the Tannery or the Iron Smithy (for example) even if you could build them earlier, but this might speed up the planning of your town and building of the first ones, and building Farms or Mines before having Stone and Wood production running is risky to say the least.
In my opinion it would just be more practical to have everything (except those buildings explicitly forbidden by the map maker) unlocked from the start in multiplayer and singleplayer games (campaign and tutorial maps excluded, of course)...
Even the "market abuse" shouldn't be a problem, since nothing stops you from building right next to your Storehouse what you need to unlock what you want and then immediately demolishing it anyway... also, abusing the market with everything unlocked just to rush your enemy should be nearly impossible, both thanks to the Peace Time and to the fact that your enemy has everything unlocked too, and can build a couple of early Watchtowers next to the most important parts of the town.
Just when you think you know something, you have to look at it in another way, even though it may seem silly or wrong. You must try! - John Keating, "Dead Poets Society"