
King Karolus
Posts: 1233
Joined: 01 May 2006, 22:00
Website: http://www.knightsandmerchants.net
Location: Finland
King Karolus
Posts: 1233
Joined: 01 May 2006, 22:00
Website: http://www.knightsandmerchants.net
Location: Finland
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
King Karolus
Posts: 1233
Joined: 01 May 2006, 22:00
Website: http://www.knightsandmerchants.net
Location: Finland
4 TPR:
- When protecting the most-to-the-east gold mine, northern yellow enemy takes more troops
- Too short breaks between attacks
- After 4:00 "drunk soldiers" (excluding northern-east yellow) and two yellow enemies (edit: green too) attacked at one time
Check also attacks of the most northern-east, who's training only bowmen. They attacked me once (I don't know, it could be the other pale yellow enemy). They shouldn't.
King Karolus
Posts: 1233
Joined: 01 May 2006, 22:00
Website: http://www.knightsandmerchants.net
Location: Finland
After 5:00 mission becomes completely unplayable due to this bug. Only bowmen on the hills stayed on their position... They also behave differently when loading game again.
About wares: maybe 20 skins?
---edited: 4 TPR tested almost fully---
- too many serfs of brown ally and northern enemy
- too less serfs of green enemy (5? 6? more will be better)
- some of northern player's bowmen died because no one delivered them food (maybe related with drunk soldiers bug)
- two eastern enemies run out of gold before using all their weapons
- mysterious, maybe related with the previous one: they also ran out of gold, but recruits from destroyed watchtowers weren't going to barracks, there were also some near inns, and the barracks were empty. Maybe it's not important, because their workshops weren't working
- maybe all workers in AI villages should be placed at the beginning? They always have some lazy workers, because of long distance between school and another building.
- too less stone... I wasn't able to use all coal and gold in the map, village wasn't very big...
1 TSK:
- Yellow enemy doesn't have defense position for melee groups - they go under the stone mountain
- Yellow enemy's barracks can be destroyed by shooting arrows above the stone mountain
- Sometime - problems after attacks - single soldiers get to player's base
They also run out of resources after 3 hours and attacking groups are very small - but it's first mission, it should be easy.
Yeah I can also remember this being a slight problem in the map. I guess the only possibility would be to make the mountain bigger?
So that is why it happens :shock:. I was always under the impression that they were trying to attack me but for whatever reason never took the correct path.
So the barracks should be moved?
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
- enemy attacks only twice (once at the start, once later)
- runs out of gold after about 4h
- sometimes, when placing 1 or 2 bowmens to shot some of enemy soldiers, enemy don't react.
- ability of shooting enemy through the water
- some stone-parts are staying also after stonemason's get them (10,90; 23,88; 23,82(?); 56,87 - I think)
-after initial enemy attack there's no scouts at the near north-east of the bridge - it's possible to place soldiers behind the iron mountain and destroy enemy's barracks - without his reaction
//edit#2: almost forget - 2 TSK - enemy has at the start/trains laborers
Crossbowman
Posts: 233
Joined: 22 Jan 2008, 23:00
Website: http://thunderwolf.freehost10.com/KaMMissionBuilder/index.php
Location: Netherlands
really you never had that little stone parts where no street or building can be placed?
King Karolus
Posts: 1233
Joined: 01 May 2006, 22:00
Website: http://www.knightsandmerchants.net
Location: Finland
//edit: 2 TSK
- enemy attacks only twice (once at the start, once later)
- runs out of gold after about 4h
- sometimes, when placing 1 or 2 bowmens to shot some of enemy soldiers, enemy don't react.
- ability of shooting enemy through the water
- some stone-parts are staying also after stonemason's get them (10,90; 23,88; 23,82(?); 56,87 - I think)
-after initial enemy attack there's no scouts at the near north-east of the bridge - it's possible to place soldiers behind the iron mountain and destroy enemy's barracks - without his reaction
//edit#2: almost forget - 2 TSK - enemy has at the start/trains laborers
4 TSK:
- serfs are not taking skins to tanneries, making mission easier (less attacks)
- enemy has laborers
- some stone-pieces remain after collecting the whole mountain (brush 140 in Krom's editor)
- building gold mine is impossible on one place (can't build a road) - but I don't know it's bad, there's less coal than gold on the map
- townhall is allowed (barbarians/warriors vs. axe/lanceman... too strong I think)
- building watchtowers and stables is allowed (it wasn't in the original one)
- less gold (why 400 instead of 700? tutorial has to be easy)
- I don't know is it fixed, but since SR2 it can't be won (nothing happens after destroying buildings and troops)
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Good idea, I disallowed the building. Whilst at it, I also disallowed the siege workshop from mission 5 TSK.
A nice little surprise courtesy of Lewin
King Karolus
Posts: 1233
Joined: 01 May 2006, 22:00
Website: http://www.knightsandmerchants.net
Location: Finland
Mission 2: Introduces full wooden weapon production and fisherman's hut
Mission 4: Introduces gold production and stables
Mission 5: Introduces iron weapons (but not knights)
Mission 7: Introduces Watchtowers, Knights and an active ally
Mission 8: Introduces barbarians (the enemy has them) and you can build siege equipment
Mission 9: You start with some barbarians, and get to play around with them (but not train more, forcing you to use them sparingly)
I believe this would improve the game greatly, and spread out the introductions of new units/buildings very well. Please let me know what you think of this.
Another thing that they never did was make you start with some fish. You start with every other food type, so why not fish? I think if you added some fish to the storehouse in missions 4-20 (not 2 as fish are new there, and the first one should be one you catch yourself) it would be a good improvement. You should probably reduce some of the other food though, to make up for the extra. Maybe not, but it looks kind of odd to me not starting with fish.
The animals in the tutorial are placed very oddly:
- There are some wolfs in the water!! I'd remove them, as units in wrong places can have bad effects on the engine.
- There is nothing in the water above the waterfall (a few fish would be nice) Although maybe in real life they'd just be washed over, and you shouldn't add any as it would look strange? (it might look odd if they are swimming against the current)
- The fish/sea snakes are in a straight row in the sea where you start. An observant person might notice that when they start, you should move them around a bit.
- You should place some wolfs around the place. (pine forests look best) I think if you place them on some surfaces (like sand) they don't work, but that's unconfirmed. (like the way crabs won't place on anything but sand)
- Oh, and the swamp needs a few lily flowers/lily leaves/ducks, don't you think?
Also, the tutorial has a piece of player 2's road in the sea at the top left. It serves no purpose and should be removed. (IMO)
Mission 1 might be improved by adding a wolf or two to the pines forests
Mission 3 has no animals at all. I think you should put a few wolfs. (crabs would look odd inland)
- There are no animals bellow the water fall or in the ocean at the bottom. You should put lots fish, some sea snakes and some sea stars.
- You should place 1 crab on each beach about the bridge, it makes them looks more interesting
- The three beaches in the enemy bases could also have crabs, but that might be over doing it. What do you think?
Mission 5 might look nicer with a wolf in the pine forest, but you choose.
Mission 6, like 3 has no animals what so ever. I would suggest a wolf or two.
Mission 8: (don't know if these have been fixed or not) Top left enemy has no tannery or butchery. Bottom right enemy has no butchery (don't this stop the tannery or something?)
Mission 9: This is not really a problem, I just found it interesting: There are clear ups all through the enemy bases, but they are in the enemies section so they have no visible effect. Does anyone know if they do anything? Currently my editor doesn't deal with them nicely, (if you re-save then they will be put under the human team section!) so I'll have to fix that.
Mission 10: Sigh... They really don't like putting animals in battle missions do they? A few wolfs methinks...
Mission 12: I think there are not enough animals in the water. Down the bottom there are very few. Also, why no ducks? (maybe it's too warm?)
Mission 13: The water down the bottom right doesn't flow correctly. (it swirls randomly, not flowing in one direction) Would it be possible to change the tiles so it does flow right? It would be a lot of work with a hex editor, but I don't think that any of the map editors are reliable enough to use. (we don't want to risk any other data being changed. What about JVK's? Does it save identical files?
Mission 15: The river has no ducks or lily flowers/leaves. And the beach near the centre could do with a crab or two. Also, maybe a few more wolfs, one near where you start perhaps?
Mission 17: Needs wolfs. They would look nice in the snow. Also, there are two map tiles totally out of place in the top left, but I guess you never go there? (can't remember) Still, wouldn't be hard to change them, as they'd be some of the first.
Mission 18: Maybe a few ducks in the river. And a couple more wolfs wouldn't hurt, it's quite a large map.
Mission 19: Badly in need of animals in the river. I'd put some wolfs too, as most of the snow maps have them.
Mission 20: The last mission, and no animals!! I'd really recommend adding some, it's just not the same without them.
Mission 99: (battle tutorial) Yes, I know you can only play it by swapping files, but I think there should be a wolf or two in the pine forest.
Whew, that's TSK done. BTW: If you want an easy way to add animals, then you can place them in my editor and then go to the script tab and copy just the animal code into your hex editor.
Single Missions
1: Needs some wolfs in the pine forests.
2: Needs lots of animals
3: Hmm... More drowning wolfs... I'd put those wolfs on the land and put some animals that know how to swim in the water...
4: Animals are ok I guess. I like to see some ducks and lilies in more than one water body.
6: Needs wolfs
7: Needs wolfs too
Multiplayer Missions
0-5 are the same as the single missions, so do the same things with the animals.
6: Needs animals of all sorts (except for crabs)
7: Needs wolfs
8: Needs wolfs also
9: Same map as single player 7. It needs wolfs
1: Needs wolfs, and the fish at 8,63 should be removed as it is not in the water. There are also some places with 2 animals on 1 square but I don't know if that will have any ill effects.
2: Needs wolfs
3: Plenty of animals in water at the bottom, but none up the top. Also, as always, wolfs needed.
5: No wolfs in this mission
6: Bottom water needs animals. (there is a fisherman's hut, but no fish to catch!!)
7: No fish to the left of the bridge on the right side. I don't think they'll swim under it as it is the wrong kind of bridge. The wolfs are quite closely grouped, and it wouldn't hurt to spread them out a bit. (there are none in the bottom right corner)
8: There is no !SET_HUMAN_PLAYER 0 for the first player!! KaM mustn't mind this, but my editor was somewhat confused... I'd add it, as I see no reason why it isn't there. Oh, and this mission could also do with a few wolfs.
9: No wolfs, but as I said, only add them if you think it's necessary.
10: No animals above the water falls, I guess they were washed over.That might be more realistic, so it probably doesn't need changing.
11: Hmm.. I guess you don't find animals in caves. Still, wolfs live in caves don't they? You decide...
13: There are no animals in the water, and no wolfs on the land. I'd add some if I were you.
14: Once again, last mission, no animals!! Please fix...
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