
Horse
Re: Horse
Going full cavalry with 1 Stable is obviously a risk you take, because if enemy has many anti-cavalry you won't do much.
I don't think everyone will mass knights, if you take the 40 corn example, it's +3 horses only... then 2 Stables it's just a fantasy because this results in lack of food or leather units... militia+knights? Only good if opponent totally lacks of lances (incomplete army).
Everyone then agrees that Scouts aren't a threat in their current numbers.
Respect 12-18 knigths... you have them by sacrificing leather army... if your opponent is prepared (lance or pike), he will have control over you... more than you over him.
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Is not realistic to opin as an extremist.
The horse doesn't give you 1 extra unit... it only makes 1 good unit already a bit stronger.
That's what I see as a disadvantage over having 2 leather (possibly lancers or archers), and 3 sausages.
In the proposed scheme we have corn diversity:
1 corn -> 1 flour
3 corn -> 1 horse
4 corn -> 1 skin/1 pig
If original game would have been like this, and someone now would have suggested "increasing horse cost from 3 to 4 corn", I know everyone would have rejected the horse increase.
That's the sad story of parallelism.
In this plane, used to 4x1, you believe 3x1 is inacceptable.
In the other plane, used to 3x1, you consider 4x1 as ridiculous.
Guys come on, let's think for 1 moment in our lives... beyond the barriers of parallelistic experiences.
Best wishes

Re: Horse
It is like saying that the mammoth tank in red alert must cost 1000 dollars (slightly more expensive then the heavy tank) instead of 1600 while they have more health and deal more damage, can shoot both ground and air units (yes they got rockets) and they regenerate health untill 50% of their maximum while the only downside is that they are very slow.
Also the thing about a parallel kam universe might not exactly be true. People might have omplained about the mounted units being way too strong and thus they would either be made weaker or their costs would be increased. the only problem is that you would miss a sprite for the 3rd growth stage for the horses. but you never know because the parallel kam univrse does not exist.

Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Re: Horse
@up: I mean tactic without leather, only horses. Because I think mix horses with leather, can be very risky.

I havent found a nice combination vs. pro gamers with leather and horses. Horse + iron is more possible, but than you need a really nice spam with milita and swords to play nice

pawel95
Re: Horse
@up: I mean tactic without leather, only horses. Because I think mix horses with leather, can be very risky.Yeah this is exactly the point. I love the horses in KaM really. However there are some smart guys laughing about my whole army, but they don´t know how hard it is to have like >16 horses after 60 Min and a nice army with leather.
I havent found a nice combination vs. pro gamers with leather and horses. Horse + iron is more possible, but than you need a really nice spam with milita and swords to play nice
pawel95

Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Re: Horse

Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Re: Horse
Well but professional ponyriders aren´t talking about 1-2 horses. I mean what you can do with them? Kill some xbows or bows, yes. Howeveronly when the number of xbows is not to high....
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Re: Horse
One or two horses can be enough to scare a group of crossbowmen/bowmen, thus making your losses significantly lower.
..I also don´t know what Ben wanna tell me, but If I understand him rightly than I must say, that I cannot see before PT if the enemy will make xbows or not, so only making horses, because you wanna "scare" or kill them is really risky.

Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Re: Horse
..I also don´t know what Ben wanna tell me, but If I understand him rightly than I must say, that I cannot see before PT if the enemy will make xbows or not, so only making horses, because you wanna "scare" or kill them is really risky.
Re: Horse
Because many players seem to forget the starvation issues when going primary for "many horses".
It's not only battles, KaM is also about economic success...
Horses can be countered quite soon after opponent updates his army adding lances+pikes, while he protects with towers.
Unless he just "neglectes" the menace and keeps training many ranged units (mistake from several players).
Is it possible to try the "real impact" of this feature?

Speculations are nice, but too much ends sinking the proposal.
Re: Horse
Because many players seem to forget the starvation issues when going primary for "many horses".
It's not only battles, KaM is also about economic success...
Is this worth trying? I'm quite sure that most people will say no, just like me.
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Re: Horse
That you can't see what the enemy has during PT is my point; although, you can always make some soldiers after PT...I also don´t know what Ben wanna tell me, but If I understand him rightly than I must say, that I cannot see before PT if the enemy will make xbows or not, so only making horses, because you wanna "scare" or kill them is really risky.


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