Town Builder
Originally I was using Excel to plan my towns, writing the co-ordinates across the top and then typing up the code based on a graphical representation. It made life easier, but was a very long-winded process.
So I thought I'd make a BASIC program, to assist in building towns. Now I'm talking very basic here. So basic that many of you may not like it
Basically you type in your starting X and Y co-ordinates and it fills in the axes based on what you type. You then select a building or road from a dropdown menu and drag them onto the grid, and not only will it give you a lame graphical representation of what you placed but it will write up all the code for you.
Trouble is, the grid will only be about 10 by 10 squares, so if you're planning a large town you may have to do it section at a time
EDIT: I may make arrow buttons so you can "scroll" through these sections... but a major flaw is that it won't have saving capabilities, so if you scroll in any directions or close the program, you won't be able to see the rest of your town anymore. There is a chance I could fix this, but it's not likely...
Now my programming skills are extremely limited, and I may not be able to get it all working universally on everyone's computer because of directories, etc., but if there is enough interest I may be able to include a feature that lets the user tell the program where to look for the files.
So yeah... Just thought I'd let you guys know. I'll post screenshots when I get a bit further into the project.
- Danjb
P.S. Course I'll have to release this before Lewin's mission editor for it ever to see the light of day!