Wilderness polished version
I've decided to polish this map for reasons explained below. Take a look at the original map:

About this map:
This is an original KaM map from back in the day so to me it's the most important map for multiplayer and I think the most played too. If I thought it was playable for 8 player I would've changed that but actually it isn't because it's too small (176x176). What's interesting on this map is the fact that it's an open map (unlike many others). And this map must be the one with the richest details I noticed.
About the locations:
Player 1 has it all. All resources are actually in your starting screen. For some players there might be not enough space available. There are also more than enough trees.
Player 2 is very popular by most players. It's very easy/fast to digg in with towers and has more than enough space and has lots of trees.
Player 3 is seen by some skilled players as overpowered because there are so many trees around and there's lots of space. I like to play on this spot but the fact that this location is accessible from all sides I consider it a fair spot.
Player 4 is why I decided to do a remake of this map. Nobody really wants to play on this location. I see it as a challenge but in fact it has stone far away and has too few trees to begin with. Another huge problem is that gold is too far away (like 2 or 3 screens from the start). On top of this all the player is too vulnerable for attacks from all sides. However this player has iron access very early on.
So what did I changed?

Ok, for some of you who don't want to play the game "find the 10 differences" I drawed some circles:

Specific fixes:
01 Added some more coal and fixed the placement of a goldmine there.
02 Added gold to only the eastern side of this mountain (1 goldmine possible).
03 There was already the possibility to build a 3rd goldmine but no gold there, so I added some.
04 Created an extra entrance.
05 Removed a few trees so you can build right next to the storehouse.
06 Created an extra entrance.
07 Removed 1/3 dirt pools so you can manouvre with troops when attacking from the south.
08 Smaller ramps and a little broader entrances so it's more difficult to defend for the player in the north.
09 Removed this moutain so troops from the north can attack to the south without having lack of space when in numbers. Also harder for suthern player to digg in with towers.
10 Fixed the placement of an iron mine here so you can now place 2 mines.
11 Removed 2 annoying trees on coal.
12 Most imported tweak, closed 1 entrance to the south so this player isn't so vulnerable and don't need that many towers around his base.
13 Removed a few trees so you can build right next to the storehouse.
14 Solved another problem this player had: lack of trees.
15 Added gold to this mountain (2 mines possible)
16 Added some more trees.
17 This erea is impassable so you still need towers but not as many as normal.
General fixes/tweaks:
More sight (25) instead of 10 or 16 like it was so newbies don't have to ask me where their stone or gold is anymore.
1 extra serf for each player, it was 3 builders and 3 serfs(now 4).
BTW: I don't know why the locations (see below) of the players don't make sense but I've decided to leave it that way.
Player 1 (south-west) now has his storehouse placed a little further away from all those wonderful recources.
Player 2 (north-east) now has his storehouse a little bit closer to their stone and gold.
Player 3 (north-west) now has his storehouse a little bit moved to the east to avoid congestion sometimes when building straight up to the coal/gold when having 60+ serfs.
Player 4 (south-east) now has his storehouse a little bit closer to his goldmines in the north-east.
It was not my aim but I fixed some sharp tiles (there are many) along the way but there are some minor ones left.
My starting point was minimum change on the map itself so I've observed it for a long time to see if it needs more change but I like it the way it is now. We've tested this remake several times online and I think all works like it should.
Of course I'm open for your opinions.
Have a nice day,
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