Militia
Posts: 41
Joined: 06 Feb 2012, 12:04
Yahoo Messenger: Skype : DJ-Goldeneye
Location: Netherlands
New Project TSK Coop Campaign .Questions.

Im rather new on this website altho not to KAM.
And recently i started my own Project to Completly Make the Full TSK Campaign in Coop using Krom and Lewin's Editors.
This will be For 2 players and maybe later some varients with more players.
for now it will just be all seprate maps as i not sure an actual campaign With map etc can be implended in MP.
My main goal is to make suitable habitats for the 2nd player and make them Fit in the original TSK Maps.
Im taking alot of time into perfecting the maps to make sure Quality is Deliverd and that it looks natural.
As im almost done with Mission 2/3 there are some things im curious about or unsure.
And i hope this community can help me with these Questions down my long path to 20 Coop Missions

- Note most questions are AI related which are Based on the original(GOG) TSK Singleplayer Campaign Scripts.
Questions.
1. How can i make the AI produce Soldiers faster.
i tried placing more Schools but they simply dont use the 2nd School to make Recruits.
2. AI Defence positions.
when i make Defence positions for AI First and Second line.
for some reason when the map starts they start shifting all troops around and switch postions and such.
i made sure that the first lines are already taken by already stationed troops right on top of the positions.
so im wondering why the backups and first line are switching etc or what determines the Priority of what position to fill first.
3. AI attacks
when i plan attacks the repeated attacks interfer with the planned big attacks.
since they use all there spare troops to attack asap when they have the req. troops.
making the big attacks Never take place. is there some way to make the AI reserve troops ?
ps. even if i do plan single attacks on timer without Repeated attacks they do not take place.
4. Imagine Mission1 TSK. your village gets attacked by Laurenburg en the Blue player.
ive beefed these attacks up and also scripted the attacks to take place and player 2.
altho in the case of the enemy Winning this battle.. they just walk back to there camp and dont try to destroy you.
how can i fix this ? it seems to happen with all attacks when they march to my storehouse. and i interupt them with my army but lose..
they simply return... without destroying my sorry ass.
5. when trying to add new messages for in my missions in the Lib. files i cant seem to get it to display.
i tried putting it in the KaM Remake\data\misc "text.eng.lib" "text.dut.lib"(im dutch)
altho im guessing they need to be placed in "remake.dut.libx" but when Manually open that with Lewin's Lib Decoder 0.8.2.
it doesnt seem to load correctly as it states "HßHß" in alot of lines and im sure some of those lines displaying correctly ingame.
Id Appriciate if i can get some clearance on all this or some tips for my new project.
Thanks for your time and Kind Regards,
Wesley762