
Moorbach's Guard
Posts: 1044
Joined: 15 Apr 2012, 12:11
KaM Skill Level: Fair
Location: In the Market
"Where are the scouts?"
Seriously.
I use to listen and read conversations about balances and mostly hear that this release 6720 has the best balance until now. I would gently agree.
We can say seems the units are balanced and their costs are quite fair too.
Then where are the scouts? Why isn't really part of the peacetime armies?
Well if you would ask players then mostly would get these answers:
-The scouts are su..s.
-The scouts are useless.
-The scouts are weak.
-The scouts are lategame units. -Gently say no reason to make it before PT.
Hm..I'm sure lot players have similar answers. But are these statements true?
I would repeat the first statement: the units are balanced. So maybe scout is really a lategame unit?
There are several ideas to bring the scuots back into the game. But almost as always it is dividing the community about the how question. WE know there is already a test version with fast scouts, faster than the knights. In this case the vagabond should be faster than scouts, because lighter?
There are some other ideas to make the scouts better. For example giving larger vision to them. Not bad idea. But ...
Why the scout should be stronger? Why not make the knights weaker? The knights are heavier ->moving slower, the knights have helmet-> vision less etc...
In my opinion these changes would break the current unit balance and I even not think that the faster scout version was a very popular idea.
But still where are the scouts then? Why almost only in the late games can see them or on tactical maps?
Of course it's depends of many things and as always lots of depends from the map, by the selected building strategies, the mood of the players, the campy factor of the map, the level of the food. Nah...it is blablablablabla....
The real reason is the players think to showing size of the jewelery of the body needs to make as much knights and swordmans as possible. And this is already determinated the future of the scouts in the game. Easy? (Makes swordmans set stable/-s and mass bowmans with few lancers. Horses for knights--->no scouts...EZ..)
Nah, I think to this is still not the real reason maybe just a part of it.
Then sing with me "where are the scouts?"

The problem is there is no other strategy which could offer similar strengh army as short time as swordman-knights combos. (I know the game is not only about the 60minutes...) What could be really stronger than knight+swornam under the same set up time with same set up costs? Axefoghter+scouts? This could be something but it would need a way better spam. Or pikes+bows with few scouts?-I don't say any news but pikes vs swordman is the cleverest thing. Yes, positions...So under the same village set up time you can not spam as strength army what really could handle swordman-knights+bow combo. Easy to set up, easy to spam and still have time to act on the fightin zone, not have to hang in the vilalge to build and build more and more...
Then really...."where are the scouts?"
You can find them on maps where only 2 ironmine slots avaiable per location.
Why?
Because it is offering real strategies which can be compared vs swordmans+knights combe. 2iron mines slot reducing amount of iron ore(comparing thm with 3 and 4mines strats).
We can say on these maps can train the same amount of leather troops(maybe a bit more) and a litte bit less iron troops. The swordmans are not the best spammable units on these maps with these conditions. So players rather choose the other two main strats- Pikes+bow and Xbow+AxeF. What does it mean? The scouts are fitting well for these two strategies. (By the way still making few knights are better option.)
I'm not iron hater, but if the units are balanced and the scouts are not in the game than would have to watch further to see why? And it is one of the reasons too. Not only because the scout is weaker and offers nothing. We can say the same to the lancers/pikes/milities/(Xbow) too...useless troops...Compared them with whom?
Personaly I disagree with any scout strenght changes. No need faster speed and no need larger vision. Only make slower ironmining time and gets the heavan

And yes, Thundy again with this idea...

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