Problem with Actions.HouseRepairEnable
i've noticed some problems with the Action Actions.HouseRepairEnable. It seems like it cant be used with AI players.
Here my observations:
I've deactivated the AutoRepair for the AI in the MapEditor, to only enable it later for specific houses and under specific conditions. However, the KaM Remake seems to disable it pretty much immidiatly again after i enabled it in the dynamic script (Builders move for like 1~2sec to the damaged building and then stop).
The same goes the other way around. If i activate AutoRepair in the Map Editor and disable it for a specific House with the Action Actions.HouseRepairEnable, the AI still repairs the House.
Is this intended or a bug?
Campaign http://knightsandmerchants.net/forum/vi ... f=5&t=1749
MultiplayerMaps http://knightsandmerchants.net/forum/vi ... f=5&t=2302
AutoComplete http://knightsandmerchants.net/forum/vi ... =32&t=2722