
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Current Market Trades

At the moment, I think that the marketplace is better than it ever has been. The wooden trades are not as imbalanced as people originally thought that they would be. The wooden weapons are just too important for troops in the lategame, and it enables players to overpower campers as the aggressor expands his economy. More on this later.
Currently, however, I am missing some market trades. Trades that I miss about the marketplace are:
1 sausage -> 1 timber. Now it is 2 sausage -> 1 timber; which is worthless. It was never possible to ignore wood with this trade, but it did give players the option of going for iron a little faster, at the cost of a bunch of food. In addition, building the marketplace cost both time and five timber, so it was clearly not abuse. It wasn't a very popular strategy, but it was possible to use.
and
1 iron weapon -> 2 gold. Now it is 1 iron weapon -> 1 gold; again worthless. This strategy wasn't really explored, but Pizza was trying it before. I wanted to give this strategy a try on a location that had excellent iron but bad gold. I thought that maybe I could postpone my gold production a little. I don't think that this could possible be abuse so I'd like to see it tested.
I have only one trade that I am currently concerned about 1 wooden shield -> 1 ore (coal, gold or iron) So far, I haven't seen this as abused. I do like how it enables players to continue using coal after the natural resource is depleted, but it might be just too easy with this crazy cheap trade. I think that since the armory workshop is the last building in the long leather process is why this isn't abusable for iron-only strategies.
There are also two trades that I am interested in seeing tested:
1 wooden shield -> 1 corn. This seems interesting. If a player decides to only make one farm and go for more wood, they may be able to make a lot of corn like this. It seems quite difficult, but I'd like to see if it was possible.
1 sausage -> 1 corn. Food trades were very abusable in the Shield Patch. Now, however, the only food trade worth noting about seems to be this one. Trading ten or so sausage for some corn could help get an early boost on leather production. The sausage is also almost returned for full value after being processed (four sausage -> four corn -> one pig -> three sausage (and 1 skin -> 2 leather))
Anyway, those are my thoughts on the current market rates. Lemme know what you think!
Please note: anyone whose name is "The Dark Lord" is not allowed to share their thoughts here. Thank you.