Re: Official KaM Remake Ideas topic
too stronghold like
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But I had a second idea, not sure about it, but it might work out.
Archers on a horse. (Longbow)
Faster moving archers with a little more defense (1 or 2 points) but more sensitive to pike man.
I don't see any reason for this. There is no advantage to changing it. If you stop planting, no more wheat will grow. If you stop cutting, the field will fill up with wheat. You cannot produce more wheat by adding this control. Seeding might feel like a waste of time, but if they don't do it, you will quickly run out of wheat to cut and no more will be growing. Please explain to me a tactic which involves using this. The woodcutter has this option so you can clear trees from an area, but you never need to clear wheat from an area.
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Involving the woodcutter, what about making an option to only plant?
you may think that not useful, but really, if there was that option, you could save space in your town by putting two woodcutters one close to the other, one planting, the other cutting... Unlike the farmers, i suspect that would help because one would always be planting while the other always cutting without having to separate the buildings in order for one not to mess up the other one (although maybe because now they don't chop the same trees,etc it might not change so much)
Hi! , as jeronimo, i thnk that something must be done with the towers stuff.. like a maximum number or something
Then if you were trying to make it real as imposible (for example you want to put men that used the machines) you should know that is not real a battle with only axeman and crossbow, sending militia kamikase to get killed by rocks IS NOT REAL, it could be sometimes.. but always? always have to do the same thing? where is the variaton of tactics.
It cant be real that, if you dont have crossbowmen, you will lose the game. In fact in medieval ages, crossbow men were mostly mercenaries because the crossbow were expensive, plus the crossbow men were not very trained troops because it was easy to use that weapon instead of using a bow and arrow because it needed years of training, so, if you want realism, you should make some regulations and make that the tipical game doesnt consist in : build lots of towers, lots of axes and lots of crossbows... if you defend that, that inderectly means that you dont care about balancing the game in a military tactically way.. is people do always the same , troops like spearmen, archers, axe fighter and swordmen are totally uselles and they are only like decoration in the barracks, if you delete them, no one will cares, because no one make them, why? because they die by crossbow, or because is more cheap to use 1 axe and 1 men to suicide in a mass atack to towers.
So i repeat, if you want realism, you should make something with that. first of all, i would make militia 0 defense, they have no armour, so, why put them 1 defense? when the axe fighter has a shiel and a leather armour and only have +1 defense! :s that is not realism
You have done a REALLY great job adding things to the game and i am very greatfull, but it still need to be balanced in the military matter so it will be a more variating tactics game, now, how it is, it is a monotonous game IN THE MILITARY way. the economic is fine for me.
I really hope you consider what i wrote, cya
King Karolus Servant
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Location: In his dark thunderstormy castle
1) Limiting Towers: I played Wololo Lake yesterday. And it was a really boring match. 1 guy simply built 10 towers in a row over the bridge and it was impossible to break in, since he also had Militia Spam protecting it... later he changed them for pure arrchers.
Lewin... I think there must be an option at Multiplayer Room, to delimit the max amount of Towers allowed.
Such as you did with PeaceTime (which goes from 0 to 120), I ask you to do the same with Towers (from 0 to 12).
And btw... its a pity that info about Militia -> they are overpowered: Consider training times and effectiveness...
KaM needs a Stats Rebalance, otherwise we will find the same & same cheap Armies forever.
-.-
Militias aren't OP.
Lake Wololo has only one way to attack which is why I don't like the map, because you get situations like this.
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