
Market

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just an idea. i previously heard to mentioned by someone else on the forum. Perhaps it should be added to the "Open to discussion on the official Remake ideas?"


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I'll ask Krom what he thinks.

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The reason behind this idea is that in some maps a certain resource may be missing, (let's say stone), and the player will start with e.g. 3900.
I don't want players trading that stone off, though.
Again, another idea.

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- Code:
!BLOCK_TRADE <WARE_ID>[/quote] You'll need to put this command for each player that you want the ware to be blocked for. I did it this way because you might want some players (e.g. The Tyrant) to be able to trade different wares to the other players. Krom also added another command the other day: [code]!ADD_WARE_TO <HOUSE_TYPE_ID> <HOUSE_NUMBER> <WARE_ID> <QUANTITY>[/quote] This command can add a ware to ANY house. Yep, that means you can make your inn start full of food, or your towers, or whatever you like :) That should be useful too. <HOUSE_TYPE_ID> - Script ID for the house, e.g. 13 = schoolhouse <HOUSE_NUMBER> - The specific house of this type that you want the ware to be added to. 1 will be the first house of this type occurring in the script, 2 will be the second, etc. <WARE_ID> - Script ID for the ware, e.g. 3 = iron ore <QUANTITY> - Number of wares to add Don't do anything stupid like add iron ore to the inn or add more than 5 resources to a house other than the storehouse, market and barracks. That will probably crash it or cause a crash later during the game :P If there's any other scripting features that you'd really like please write about them. I hope this helps :) Lewin. P.S. If you want a new build to test this send me an email.

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P.S. If you want a new build to test this send me an email.

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There are some other things that have changed, e.g. the barracks is now not limited to 255 of each weapon type. This means that in your mission the serfs spend the entire game moving weapons from the storehouse to the barracks and never fill the inn or watch towers


So you should change that, just put all of the weapons in the barracks to start with.

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I'll do a quick test.
EDIT
Just tested it. Serfs will bring a maximum of 200 weapons into the barracks. After that limit is reached they will take the weapons to a storehouse.
By the way, I would love to have a the next Remake to my new missions. This will help me get more missions done before the next Remake is finished

Is there a limit on resources in the storehouse?

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- A delivery from storehouse -> barracks will be made lowest priority if there are >50 of that resource in the barracks. This means that if you build your barracks late and have a lot of weapons in the storehouse, 50 of these will still be delivered at the same priority as other things but after they will become lowest priority and will only be taken when no other jobs are available.
- All deliveries have a small random element added to them, so in cases where the distance of the delivery is the same and there is no other factor to decide which should happen first, they will be chosen randomly.
So with the new changes your mission looks like this: Serfs fill the watchtowers, school and do jobs in the farming village, THEN they start transporting random weapons to the barracks.
Previously it looked like this: Serfs take horses to the barracks and do no other deliveries.
Obviously this is much better, so thanks for your help


Let's say you have all military equipment and horses at storehouse. Can you block certain deliviries to barracks (in similar way the storehouse works)? E.g. if you want to prioritize in crossbowman training, you obviously want crossbows to be delivered first. I don't remember whether you could do this while playing the original game or not.

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I guess it could be useful if you have lots of weapons in the storehouse then build your barracks later, what do people think?

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(If you're curious: the first seconds of 'Further look into cities 2 KaM Remake'.)
Also... New scripting commands!




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