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Ben

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Post 21 Oct 2011, 15:07

I think there is some confusion.
Are you talking about AoE: Age of Kings?
I'm not sure about the older ones, but I KNOW that there is a fee for tributes in Aok and AoC.
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T*AnTi-V!RuZz

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Post 21 Oct 2011, 15:09

I think there is some confusion.
Are you talking about AoE: Age of Kings?
I'm not sure about the older ones, but I KNOW that there is a fee for tributes in Aok and AoC.
AoE: AoK
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Lewin

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Post 21 Oct 2011, 15:12

In Empire Earth there is a loss on tributes. In the context of KaM I imagined that the invisible merchants doing the trading take a share of the goods in exchange for delivering it to your allies. Transporting wares from one side of the map to the other shouldn't be free.
The other reason I suggested it was so that you cannot specialise too much, each player must harvest all types of resources or you must accept the losses in transferring it all. (e.g. having 1 player that produces food, 1 that produces coal) However come to think of it, specialising in KaM would be fun and realistic. It would encourage teamwork and varied tactics. I think maybe it would be good without a loss, but I'm still not sure.
The trouble with getting serfs to carry it to your ally (an idea which I like btw) is that they might walk through a battle zone or something. Maybe you need a road connecting your villages to do that.

Anyway this feature is not planned for the immediate future so we can argue about it when the time comes :P
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Ben

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Post 21 Oct 2011, 15:23

Well there is a tribute fee in AoK.

http://ageofempires.wikia.com/wiki/Tribute
All tributes in Ages I and II had a 30% 'tribute tax', which meant that if a player sent 100 units of any resource, their recipient would recieve 70 units instead. The tax had two purposes - firstly, it simulated how resources got lost on the way in the real-world due to corruption, bandits, tarriffs, etc, and secondly, it discouraged players from tossing around huge amounts of resources to allies without any penalization. Thankfully, there exists technologies at the Market to lower or even expunge the tribute tax, such as Coinage and Banking.
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Shadaoe

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Post 21 Oct 2011, 15:56

Yes there's a tribute fee in aoe :/
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Ben

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Post 21 Oct 2011, 16:06

I think we established this :lol:

Surely someone was confused. I think T*AnTi-V!RuZz didn't understand what I was trying to say?

Lewin, I agree with that you are saying about team work being augmented by removing the tribute fee, but I also agree with making it important to have a full village.
Could there possibly be an option added to turn tribute fees off/on before the game starts?
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Encaitar

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Post 21 Oct 2011, 17:08

In Empire Earth there is a loss on tributes. In the context of KaM I imagined that the invisible merchants doing the trading take a share of the goods in exchange for delivering it to your allies. Transporting wares from one side of the map to the other shouldn't be free.
The other reason I suggested it was so that you cannot specialise too much, each player must harvest all types of resources or you must accept the losses in transferring it all. (e.g. having 1 player that produces food, 1 that produces coal) However come to think of it, specialising in KaM would be fun and realistic. It would encourage teamwork and varied tactics. I think maybe it would be good without a loss, but I'm still not sure.
The trouble with getting serfs to carry it to your ally (an idea which I like btw) is that they might walk through a battle zone or something. Maybe you need a road connecting your villages to do that.

Anyway this feature is not planned for the immediate future so we can argue about it when the time comes :P
I know that this feature will be made later, but still here my thought. Maybe you could set up in you market the resource(s) you'll want to acquire from your allies and what your are willing to pay for that. When your wanted resource(s) are set, your allies get a message with a mention that new trades are open + their market shows the possible trades listed. If your allies want to accept those trades; they can click 'accept' in the market. When accepted, your serfs will bring your giving resources to your friend, and their serf bring the wanted resources to you.

This way the market becomes really a place you could make deals. At this moment there is always a loss, what seems logical. But it ain't, because real trading is making profit!

E.G.
'Player 1' sells 20 wood for 5 planks.
--> Change is likely that any allied player will accept this, as it is profit to them.
'Player 2' sells 20 wood for 30 grain.
--> Change is unlikely that any allied player will accept this, as it is a loss to the allied players. But in case 'player 3' really needs wood, maybe he/she is willing to make that sacrifice.
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T*AnTi-V!RuZz

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Post 21 Oct 2011, 18:30

I think we established this :lol:

Surely someone was confused. I think T*AnTi-V!RuZz didn't understand what I was trying to say?

Lewin, I agree with that you are saying about team work being augmented by removing the tribute fee, but I also agree with making it important to have a full village.
Could there possibly be an option added to turn tribute fees off/on before the game starts?
No, I understood you perfectly well. However, I really believed that donating resources to your ally in AoE didn't cost any tribute. Must've been too long then :wink:
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Ben

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Post 21 Oct 2011, 20:50

Don't worry about it. I understand

@Encaitar, I see what you mean, but I don't like that idea. It ruins teamwork.
However, it would be a cool idea for trading with your opponent.
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Lewin

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Post 21 Oct 2011, 23:15

@Encaitar, I see what you mean, but I don't like that idea. It ruins teamwork.
However, it would be a cool idea for trading with your opponent.
Yeah I agree. Allies should just discuss trades over team chat: "Hey I'm out of wood, what can I give you in return for some?"

Trading with your opponent would be odd but if we did it it would be something like that.
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Ben

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Post 22 Oct 2011, 04:37

Trading with your opponent would be odd but if we did it it would be something like that.
Not really. I mean in real life, nations would compromise in peace treaties (although this is trade we are talking about).
I like this idea, because it would put more thought into the game or something.
Although it's no big deal if it never happens.
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Chimerae

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Post 23 Oct 2011, 19:26

i think there should be a fee. Else players could just split tasks. E.g:
- Player 1 makes a giant wood industry, P2 only makes the building to get further on building tree.
- Or even: p1 makes an economy, p2 rises an army and gets food and supplies from p1.

Not that much fun, although it could make up for some nice strategies in tournements :]
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Ben

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Post 23 Oct 2011, 20:37

So far; though, I have found the market, itself, to be almost useless.
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Lewin

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Post 23 Oct 2011, 20:58

So far; though, I have found the market, itself, to be almost useless.
I think that's just because the trade rates are too high. We plan on reducing them for the next release.
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Chimerae

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Post 23 Oct 2011, 21:22

So far; though, I have found the market, itself, to be almost useless.
I think that's just because the trade rates are too high. We plan on reducing them for the next release.
Just dont buy iron weapons in maps where you arent intended to have iron. Its far cheaper to make more wooden/leather soldiers (unless rates are dramaticly reduced :))

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