
Former Site Admin
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Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Former Site Admin
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KaM Skill Level: Fair
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Location: The Netherlands
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Location: Australia
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
All tributes in Ages I and II had a 30% 'tribute tax', which meant that if a player sent 100 units of any resource, their recipient would recieve 70 units instead. The tax had two purposes - firstly, it simulated how resources got lost on the way in the real-world due to corruption, bandits, tarriffs, etc, and secondly, it discouraged players from tossing around huge amounts of resources to allies without any penalization. Thankfully, there exists technologies at the Market to lower or even expunge the tribute tax, such as Coinage and Banking.
Former Site Admin
Posts: 3814
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In Empire Earth there is a loss on tributes. In the context of KaM I imagined that the invisible merchants doing the trading take a share of the goods in exchange for delivering it to your allies. Transporting wares from one side of the map to the other shouldn't be free.
The other reason I suggested it was so that you cannot specialise too much, each player must harvest all types of resources or you must accept the losses in transferring it all. (e.g. having 1 player that produces food, 1 that produces coal) However come to think of it, specialising in KaM would be fun and realistic. It would encourage teamwork and varied tactics. I think maybe it would be good without a loss, but I'm still not sure.
The trouble with getting serfs to carry it to your ally (an idea which I like btw) is that they might walk through a battle zone or something. Maybe you need a road connecting your villages to do that.
Anyway this feature is not planned for the immediate future so we can argue about it when the time comes
Former Site Admin
Posts: 1826
Joined: 03 Jan 2007, 23:00
KaM Skill Level: Fair
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Location: The Netherlands
I think we established this
Surely someone was confused. I think T*AnTi-V!RuZz didn't understand what I was trying to say?
Lewin, I agree with that you are saying about team work being augmented by removing the tribute fee, but I also agree with making it important to have a full village.
Could there possibly be an option added to turn tribute fees off/on before the game starts?
Former Site Admin
Posts: 3814
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Location: California - Pacific Time (UTC -8/-7 Summer Time)
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@Encaitar, I see what you mean, but I don't like that idea. It ruins teamwork.
However, it would be a cool idea for trading with your opponent.
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Trading with your opponent would be odd but if we did it it would be something like that.
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
I think that's just because the trade rates are too high. We plan on reducing them for the next release.So far; though, I have found the market, itself, to be almost useless.
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