
Former Site Admin
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Location: California - Pacific Time (UTC -8/-7 Summer Time)
Market
I see that there is now a market. Question: can you trade anything for anything? (like wood for iron)
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Just noticed that I accidentally named the topic "Ben" :oops:
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Former Site Admin
Posts: 1826
Joined: 03 Jan 2007, 23:00
KaM Skill Level: Fair
Website: http://www.knightsandmerchants.net
Location: The Netherlands
Yes tributes or team trading is planned too. I'd like it to also happen in the marketplace, the serfs take the wares in and then they appear in your ally's marketplace. And there will be a loss on these too, but much less than on normal trading.
Former Site Admin
Posts: 1826
Joined: 03 Jan 2007, 23:00
KaM Skill Level: Fair
Website: http://www.knightsandmerchants.net
Location: The Netherlands
Well actually, they can only spend like 60% of it to the actual goal. The rest is costs they have to make by approaching that goal like advertising.
Former Site Admin
Posts: 1826
Joined: 03 Jan 2007, 23:00
KaM Skill Level: Fair
Website: http://www.knightsandmerchants.net
Location: The Netherlands
Thats correct, but to get the resources from the first player to the other should either take time or shouldn't be profitable.
Back in the middle ages they didn't have internet banking. And usually traders would own the resources for sometime before having it arrive at the target.
What "we" could do is make a caravan unit.
Which would of course take a shit load of time to get done.
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Former Site Admin
Posts: 1826
Joined: 03 Jan 2007, 23:00
KaM Skill Level: Fair
Website: http://www.knightsandmerchants.net
Location: The Netherlands
I agree with Lewin. There should be a loss on resources. In AoE there is a loss of resources until one researches technologies (coinage and banking) to decrease it. Since KaM doesn't use techs, than I believe that we should be a fee.
In my humble opinion, it should be around 20%
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