
Serfs-bug?
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Good day! I would like to ask you one question. Is it normal, that only six serfs are transporting stone, when I am building something, having no stone-mine and stone only in storehouse??? I can have 20 laboureurs building a way, but only six serfs transport stone to them. Where is the problem? Thanks.
Scout
Posts: 130
Joined: 05 Aug 2009, 22:00
KaM Skill Level: Beginner
Location: Ohio, United States
Scout
Posts: 130
Joined: 05 Aug 2009, 22:00
KaM Skill Level: Beginner
Location: Ohio, United States
There's a bug in TPR/TSK, when you plan too many houses without connecting them to a road. Then serfs won't bring wood/stone to building sites.
It seems that there's a list of building sites, and it has a limited length (~8 sites?) when it's filled new sites aren't getting any attention from Serfs.
Perhaps it's the same bug you have?
If yes - try demolishing all incomplete building sites unconnected to roads.
It seems that there's a list of building sites, and it has a limited length (~8 sites?) when it's filled new sites aren't getting any attention from Serfs.
Perhaps it's the same bug you have?
If yes - try demolishing all incomplete building sites unconnected to roads.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
To Krom: But this problem appears even if I build only ways, no buildings. When I e.g. build 20 sectors of way with 20 laboureurs, only six serfs transport stone from storehouse.
To Harold and BarbariansRule: I know I have not to train so many laboureurs, but I want
in order to try to build faster...
To Harold and BarbariansRule: I know I have not to train so many laboureurs, but I want

Scout
Posts: 130
Joined: 05 Aug 2009, 22:00
KaM Skill Level: Beginner
Location: Ohio, United States

King Karolus
Posts: 1233
Joined: 01 May 2006, 22:00
Website: http://www.knightsandmerchants.net
Location: Finland
Building plans only disappear in such rare cases where the elevation of the terrain has changed in such a way that it becomes unsuitable for placement of the building. If you're able to place the highlight again it probably means that another surrounding road construction has once again flattened the terrain enough to allow road placement.
I can't see how this occurs often though, unless you like building on very uneven terrain.
I can't see how this occurs often though, unless you like building on very uneven terrain.
Sounds familiar to me - sometimes I would lay down a nice long road but after a while it would start to "crumble" randomly. It has nothing to do with the elevation of the tile that the plan is on (it can happen anywhere, not just next to building site), but it did seem to affect older plans earlier (though not in a strict "oldest first" manner)
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