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How about KaM flaws now?

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batoonike

Warrior

Posts: 111

Joined: 28 Mar 2010, 22:00

Post 26 Apr 2010, 12:47

Marketplace would be handy but it wouldnt be KAM anymore then. Still think that addying marketplace is good ide athough. You need to make the prices for resources rise the more you trade then, like in AOE2, so you couldnt do anything strange, like make 20 quarrys and buy all your food for stone.
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Krom

User avatar

Knights Province Developer

Posts: 3281

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 26 Apr 2010, 13:55

I would prefer to able to buy stone/gold/coal once it depletes - it's the only critical non-restorable resources in whole game IMO
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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harold

Knight

Posts: 562

Joined: 19 Nov 2007, 23:00

Post 26 Apr 2010, 16:12

OTOH we don't really have a good way to draw new buildings - there has been some limited success with that over at the Dutch forum, but not very much IMO.
Would there be acceptable other solutions? Such as doing it from the storehouse? (adding a new tab to the storehouse interface or such)
If we do this, I'd like to make it so that it works about the same in both remakes.. it wouldn't have to looks the same necessarily, but it wouldn't be good for anyone involved if it would function completely differently across the remakes.
And IMO we'll need a command like !ENABLE_MARKET otherwise it would screw up old missions that depend on the scarcity of some resources.

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