
How about KaM flaws now?
18 posts
• Page 2 of 2
•
1
2
I would prefer to able to buy stone/gold/coal once it depletes - it's the only critical non-restorable resources in whole game IMO
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
OTOH we don't really have a good way to draw new buildings - there has been some limited success with that over at the Dutch forum, but not very much IMO.
Would there be acceptable other solutions? Such as doing it from the storehouse? (adding a new tab to the storehouse interface or such)
If we do this, I'd like to make it so that it works about the same in both remakes.. it wouldn't have to looks the same necessarily, but it wouldn't be good for anyone involved if it would function completely differently across the remakes.
And IMO we'll need a command like !ENABLE_MARKET otherwise it would screw up old missions that depend on the scarcity of some resources.
Would there be acceptable other solutions? Such as doing it from the storehouse? (adding a new tab to the storehouse interface or such)
If we do this, I'd like to make it so that it works about the same in both remakes.. it wouldn't have to looks the same necessarily, but it wouldn't be good for anyone involved if it would function completely differently across the remakes.
And IMO we'll need a command like !ENABLE_MARKET otherwise it would screw up old missions that depend on the scarcity of some resources.
18 posts
18 posts
• Page 2 of 2
•
1
2
Who is online
Users browsing this forum: No registered users and 10 guests