
Lines that need to be translated

King Karolus
Posts: 1233
Joined: 01 May 2006, 22:00
Website: http://www.knightsandmerchants.net
Location: Finland

- Code:
View the readme[/quote][code]Ranged soldiers are unable to fire at enemies in close proximity.[/quote][code]A storm attack can be carried out by the militia, axe fighters, sword fighters, warriors and barbarians.[/quote] After this I can finalize the Dutch build of the patch. EDIT: Alright I got them, thanks to krisdw.
Recruit
Posts: 30
Joined: 20 Sep 2008, 22:00
KaM Skill Level: Average
ICQ: 336397721
Location: Germany
German


- Added inns to missions where the AI had too few to prevent starvation
- Allied towns are now always visible at start
- Now compatible with Windows Vista and Windows 7
Farmer
Posts: 22
Joined: 14 Jun 2010, 22:00
Website: http://www.elvenbow.ru
Location: Russia, Moscow.
P.S. My English is bad, bud i have a friend, who knows it perfectly.
P.P.S. In Russian version of TSK the Scout is stronger tnan Axe Fighter(I think it right, because Scout is more expensive, than Axe fFighter), and the Knight stronger than Swordman.
But in TPR Scout=Axe Fighter, and Knight=Swordman. It's really wrong, i think. Because Scots and Knights now unuseful. Only mobility. This bonus not so cool, to produce these units.
P.P.P.S. And one more bug in the game. Take our longbowmen/crossbowmen. One of them go due from north to south. Another go due from south to north. The range of second guys are longer!!! In 1 point. It's rally bad too.
I am really sorry if i wrote it not there.


Crossbowman
Posts: 233
Joined: 22 Jan 2008, 23:00
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Location: Netherlands
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Farmer
Posts: 22
Joined: 14 Jun 2010, 22:00
Website: http://www.elvenbow.ru
Location: Russia, Moscow.
What about bowmen/crossbowmen? Do you really think, that Adam Spyurs and Peter Olman do that intentionally? I think it is a bug, because the south player is in more favourable position than north player.
And whether it is possible to correct it?
P.S. We are in Russia can't solve the problem with load saved games. The process is not going on. Only if we play by LAN. Unfortunately, there is no much fans of KaM and we are compelled use Hamachi programm.
Farmer
Posts: 22
Joined: 14 Jun 2010, 22:00
Website: http://www.elvenbow.ru
Location: Russia, Moscow.

Crossbowman
Posts: 233
Joined: 22 Jan 2008, 23:00
Website: http://thunderwolf.freehost10.com/KaMMissionBuilder/index.php
Location: Netherlands
Yeah, life values are different as well, which should be making them last in a fight a little longer.
I think the attack range for ranged units is hardcoded in the source somewhere.. It's a simple case of having forgotten to add a +1 modifier for south / east directions.. maybe a single line of code.. without source code though, that can't be changed.
MissionBuilder v0.9f2 UPDATED!!
Defend The Outer Colony. fight for your king and uncover the secrets of this land.
Temporary version at
http://thunderwolf.x10hosting.com/index.php
"You can't defeat me, I've played Knights and Merchants"
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