
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Bug
I had a lot more to metion but I forgot them all :roll: oh well maybe some other time.
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
I always experienced that units of town hall, if they exceed a number, makes the application react slower and slower to unit operations, i mean operations of all units, including the traditional TSK-ones. This slowness becomes so unbearable in a short time that I lose many more people against a given amount of enemies than normally, for I can't assimilate so fast to speed changes as a computer.
Once or twice happened that my brand-newly trained farmer or recruits left for the enemy's area instead of my proper building, thus getting lost, and once this bug started to work, it kept on till restarting the mission.
I remember level 7 and 9 (the old ones) connected to this.
in the TPR version, the eastern enemy in mission 9 wouldn't make their town nearly as large and not nearly as strong. Also they didn't connect their with the big northern town.
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
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