
Former Site Admin
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Re: Official KaM Remake Ideas topic

Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
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Website: https://kp-wiki.org/
Location: the Netherlands
Keep in mind that implementing new units was never actually intended to happen, from what I remember, the goal was to stick to the original game as much as possible.![]()
Posts: 132
Joined: 03 Aug 2015, 09:12
KaM Skill Level: Skilled
Website: https://kp-wiki.org/
Location: the Netherlands
OKOK.. But as a tower it would be..
If you mean the siege weapons then they still require something to move them around, like a horse and new sprites as the game ones are way too small, because those things were huge compared to a human IRL.
It is new. Don't forget, KaM Remake is a remake of TSK
It is new. Don't forget, KaM Remake is a remake of TSK
do pikes have way more defense against archers than crossbows? and if yes - why so much?
Are you sure?It is new. Don't forget, KaM Remake is a remake of TSK
It looks an awful lot like a TSK/TPR hybrid...![]()
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Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Posts: 132
Joined: 03 Aug 2015, 09:12
KaM Skill Level: Skilled
Website: https://kp-wiki.org/
Location: the Netherlands
You cannot outwit Krom in his own game. You have no chance
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