Unit Adjustments
With all the work/detail put into this aspect of the game I was, however, a little disappointed in the Unit stat assignments. Of course, my lack of experience & understanding of this area is certainly to be considered. Anyways, I decided ( for my own pleasure ) to make some crude adjustments, based on info I have garnered from these pages as well as my gut feeling.
Using the "Object Editor" ( which btw worked for all Units except the Crossbowman, Lancer, & Rebel ) I was able to adjust the Units to fit may tastes. I wanted more of a reason to build a certain Unit than just graphics & name. Here are my modifications: number in parenthesis is the adjusted # ... NOT THE SPECIAL ABILITY, HOWEVER, JUST THE INDIDVUAL STATS
UNITS STRENGTH -- STR ( PIKES ) -- LIFES -- SPEED ------ DEFENSE -- VIEW RADIUS ------- SPECIAL ABILITY
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Militia 35 0 3 24 (26) 1 9 Charge Attack ( speed x 2 )
Axe Fighter 35 0 3 24 2 9 Charge Attack ( speed x 2 )
Sword Fighter 55 0 3 24 (22) 3 9 (8) Charge Attack ( speed x 2 )
Barbarian 75 (80) 0 4 (3) 24 2 9 Charge Attack ( speed x 2 )
Warrior 75 0 4 24 (22) 2 (3) 9 (8) Charge Attack ( speed x 2 )
Bowman 60 0 1 24 2 9 Ranged
Crossbowman 120 0 1 24 3 9 Ranged
Rouge 60 0 1 24 1 9 Ranged
Lance Carrier 25 55 3 24 2 9 Spearman ( att + 2 vs Cavalry )
Pikeman 35 80 3 24 (22) 3 9 (8) Spearman ( att + 2 vs Cavalry )
Rebel unknown statistics, however...very cheap---"pitch fork" guys.

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HORSE UNITS:
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Scout 35 (30) 0 4 39 (42) 2 9 (10) Mounted
Knight 55 0 4 39 (36) 3 (4) 9 (8) Mounted
Vegabond 40 0 4 39 1 9 Mounted
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