
Modding in KAM, is it possible?
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Is it possible to mod some things in KAM? Let's say... make a sprite for some kind of building, Corn farm for example, and then put it inside the map a so that laborers can build it. Is it possible?

Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Harold is right, modding is not easy in KaM. Changing sprites can be done, (use Harold's graphics reader from the English fansite) but adding new buildings/units is nigh on impossible.
Probably a more interesting/easy thing that can be done is editing unit statistics. The only available stats editor is a bit buggy but you can change stuff with it. Editing the files by hand is also possible, but the documentation is poor.
Merchantor and another German guy started up a modding site here, but it's a bit inactive, and in German.
Lewin.
Probably a more interesting/easy thing that can be done is editing unit statistics. The only available stats editor is a bit buggy but you can change stuff with it. Editing the files by hand is also possible, but the documentation is poor.
Merchantor and another German guy started up a modding site here, but it's a bit inactive, and in German.

Lewin.
Yes, maybe even the bad multiplayer out-of-sync bug, although it probably exists because it was too hard for them to fix..
I'm not really sure anymore (last time I update that graphics editor was a very very long time ago) but I think the correct link (to the newest version) is http://www.freewebs.com/knightsandmerchants/downloads/GraphicsEditor_new.zip
I'm not really sure anymore (last time I update that graphics editor was a very very long time ago) but I think the correct link (to the newest version) is http://www.freewebs.com/knightsandmerchants/downloads/GraphicsEditor_new.zip
Merchantor and another German guy started up a modding site here, but it's a bit inactive, and in German.
Lewin.
Topic: Yeah, it's possible. But I think everything is said already. Changing the wohle game is possible, but you cannot change the buidlings for just 1 mission (at least you cannot do it right now).
And if I had the sourcecode for my Unit-decoder I would fix those tiny annoying bugs. It would be no problem at all to fix them, if I would be able to.
Oh, if you're interested, I made another tool for editing Unit/Building stats. But it's german. It's an simple, text-based editor. If someone wanna try it, write me a pm. But only if your able to understand german.
Hope that this petition has some success! Imagine what things would be possible then! I can't imagine it! Patches and mods as much as sand at the beach!
I like the game better when I can make something myself in it! That's why I like Warcraft III, because of modding!
I hope I could make mods for KAM one day... I already have some plans what to make, but they are a secret ^^
EDIT:


These two pictures are some kind of mods, aren't they? The second one (Litude's Avatar), can that be replaced with the ordinary Lumberjack?
I hope I could make mods for KAM one day... I already have some plans what to make, but they are a secret ^^
EDIT:


These two pictures are some kind of mods, aren't they? The second one (Litude's Avatar), can that be replaced with the ordinary Lumberjack?

King Karolus
Posts: 1233
Joined: 01 May 2006, 22:00
Website: http://www.knightsandmerchants.net
Location: Finland

King Karolus
Posts: 1233
Joined: 01 May 2006, 22:00
Website: http://www.knightsandmerchants.net
Location: Finland
The beta tester is a person who used to help the people creating the game when it was developed. He has released a bunch of pictures from this development stage.
I've compiled a list of the stuff here but it is lacking some of the graphics that have been released.
I've compiled a list of the stuff here but it is lacking some of the graphics that have been released.

Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Worth noting, it seems I've completely forgotten to add the graphics editor that Harold made to my website. You can still find it here.
I think that people would be very interested in it.
Does that mean then it will be able to make mods, with the source code?
First prioraty (as developers) will be to fix the existing bugs, but once we've done that we could add some features to make moding easier. Hey, did anyone consider that we might also get the official map, mission, graphics, text and statistics editors? That would be cool... and moding would be easy.
But all that is assuming we get the source code.

Lewin.
EDIT:
@Harold: That URL you posted is not the latest, it won't open guimain correctly. The one Litude posted does though, so I'm assuming it's the newer.
@Harold: That URL you posted is not the latest, it won't open guimain correctly. The one Litude posted does though, so I'm assuming it's the newer.

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