Re: Official KaM Remake Ideas topic

Former Site Admin
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Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
But at least I read the whole post!
King Karolus Servant
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Location: In his dark thunderstormy castle
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
Woodcutter
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Joined: 11 Feb 2012, 14:47
KaM Skill Level: Fair
Website: http://rhaenon.deviantart.com/
Location: Netherlands
Idea: what about removing the bonus that Anti-Cavalry units get against Cavalry units, and reworking it as follows?
This should have the effect of
- Cavalry units are guarenteed to wound the first enemy unit they attack when starting to fight
- Storming units are guarenteed to wound the first enemy they attack immediately after storming
- Anti-Cavalry units never get wounded per this bonus, and instead are guarenteed to wound the aforementioned units in the aforementioned cases
What do you think about this?
- Making Axe Fighters and Militia stronger while not improving Sword Fighters, because of how much cheaper they are
- (Sword Fighters would not actually get stronger at all, because Anti-Cavalry units are the ones who actually get the bonus if storming against them and Cavalry units both get the bonus too and can still outmanouver a storming troop)
- Making Pikemen stronger against Storming troops, thus also enforcing their role as defenders as opposed to the Storming units, who would instead be enforced in their role of attackers
- Making Wood troops more useful without directly buffing them, because their cheapness would allow strategies that exploit this bonus by using them differently than what you'd use Iron troops for
- And, last but not least, all this would be done while adding tactical possibilities instead of changing the actual numbers
FAQ
Is it needed?
It isn't. I just like this idea and think it would add strategic depth while feeling more realistical, which to me seem both good things.
Units are fine the way they are.
Indeed they are. If you had read what I wrote, you'd have noticed that I expect this idea to change little directly, and to instead "only" add more viable strategies.
I don't like this idea.
Nice to know. Care to also write why?
TL;DR?
No. This post is very short, read it.
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