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Underplayed Maps
I've made a list of maps that I feel are not played as much as I think they deserve. Some potentially great maps still need testing thanks to the uselessness of KaM's beta "testers." I encourage all of you; especially TS players, to try and get others to try out these maps at least twice or thrice, or (shame on you) for the first time. Note that this list is in no significant order.
Swan Hill(6P) by Thunder
Swan Hill is actually a pretty nice map. Building is a bit easy, but it's not uncomfortable. the large area in the middle is very open, allowing for maneuvers. Since the players can't see inside their opponent's territory, it allows for large undetected troop movements to the other side of the map. One of Thunder's better maps, I assure you.
Border Rivers 4P(4P) by Joymania
This map was designed for four players, so I think it is inherently better than the 8P version (which, some of you may remember, was put together by Lewin since there were no 8P map for the early days of the Remake). The map doesn't have a "pre build" anymore thank goodness. The map could use a few changes, like storehouses being relocated and some mountains being moved/removed. This map has good potential.
I might add that 4P maps are quite underplayed. This is probably because 4P maps rely greatly on teamplay. Since there have been no real "duos" on TS since Matt&Pizza and To&Fu this is not surprising: who want's to rely on someone they don't have a close (gaming) relationship with?
Dance of Death(8P) by Sado
Sado decided to make a map where all would play like sado. This map has some very strange layouts that many TS players will be uncomfortable with since it's so antithetical to To's style. I played here once and had first iron weapons being made at 40:00 minutes, for example. Perhaps it needs some balancing, but the gamestyle is unique (maybe not in a good way;)) but fighting is actually quite interesting, thanks to many flanking possibilities.
Eruption(6P) by The Raging Bullet
Bullet is an interesting guy. I was crushing him regularly back in his random days, but he joins TS and becomes very good in such a short time (quite a bit better than my average play!). He makes a terrible first released map but his second is quite good. Eruption is an example of how quickly he got good at making maps. It's looks and feel are similar to Golden Cliffs. The minimap might scare you but I assure you that it's quite a nice map, apart from the lavz which is wanting.
A Midwinter's Day(6P) by To
I tried starting a game on this map, but players the consensus was "I'm scared because I never played here before... let's play Golden Cliffs." It appears to be one of To's more challenging maps; perhaps that's why people keep wimping out on it. Seriously, give this map a chance, guys.
Fluorescence(8P) by Seigfried
Probably the saddest addition to this list. I understand that the learning curve is quite drastic, but it's a great map that truly captivates the economic side of KaM. Fighting is still important, but you can't rely solely on military strategies as there are some adverse effects of making too much sausage, for example. In addition, making a balanced economy is greatly encouraged by the gamemode. I'm guessing that the chief reason behind this map's neglect is the map, itself. There was talk of applying the script to Koczis's Cursed Ravine; which would be incredible in my opinion (though the map would need some edits to make building in the center possible).
Well that's all that I can think of. What do you guys think? Are these maps underplayed? Are there other maps that you think should be added to this list?