Re: Official KaM Remake Ideas topic

For the same reason, numeric input is out of the question too.
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Moorbach's Guard
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In these x2-3 game it would be important to set the order high, because 100 is not enough, it runs out fast.
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Castle Guard Swordsman
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- depleted mines should have in building description some text message, that building is depleted. Sometimes it's hard to tell, only by searching depleted messages. Same for fisherman, stonemason.
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- nice to have - option in School to "train this type of unit indefinitely", but this feels a bit like cheating
- my really old idea, how to improve the game - self-defending serfs and workers. This worked in Stronghold game if I remember it correctly - when woodcutter, butcher or just serf wearing axe, sword, pike or halberd meets enemy, he will attack him with a power similar to militia. It just feels weird, when serf is wearing sword, is attacked by axeman and does nothing, right? The only problem might be proper animations for all self-defending units. Similar mechanics should work when serf wears wood or iron shield - he should get better defense against enemies.
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