Re: Posible to compile kamr by me?

Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Aaad this is the begining of 100 different KaM Remake(mod) versions...
Lewin why in the newest revision the replays are disabled?
Remember you are compiling from our working trunk, so you should expect to find buggy behavior, unfinished features and crashes. We don't need bug reports about those things because we know about them. There's a reason the next release isn't ready yet, it's still in development. Compiling from our repo won't get you the next version early, it will get you a messy unfinished development version.
Where are unicode letters graphic stored in what file?
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Return to “General / Questions”
Users browsing this forum: Bing [Bot] and 33 guests
Powered by phpBB® Forum Software © phpBB Group Designed by ST Software |
![]() |