Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
@Pawel: Arguing about things that you are not even going to use is quite weird.
I still want to see an actual reply to this post:
- TSK keeps gold/iron mines locked if they can't be used
- Fishers hut is blocked on maps without water
- building menu locked in fighting missions
- wares ratio menu blocked for unreachable wares
It would be good to find the reasoning behind these things, something better than "because KaM had it".
Maybe if you look at it from the other side, imagine KaM had everything blocked (wares/units), just like houses: what was the benefit of unblocking those things that can't be used? Why wares/units were made always accessible, but not houses?
Thats the thing, they won´t think. They will think: What the..... I can´t train them, lets ask the Support of KaM if that is a bug....
What is wrong by learning it like we all learned it.
AHAAAA Forester are goood to equip, when you have woodcutters in your city, so i shouldnt make them in tsk 68 when there are no trees and I have no woodcutters?!
OMG.@Pawel: Arguing about things that you are not even going to use is quite weird.
I still want to see an actual reply to this post:
- TSK keeps gold/iron mines locked if they can't be used
- Fishers hut is blocked on maps without water
- building menu locked in fighting missions
- wares ratio menu blocked for unreachable wares
It would be good to find the reasoning behind these things, something better than "because KaM had it".
Maybe if you look at it from the other side, imagine KaM had everything blocked (wares/units), just like houses: what was the benefit of unblocking those things that can't be used? Why wares/units were made always accessible, but not houses?
"- TSK keeps gold/iron mines locked if they can't be used "
Great. Thats how KaM worked. When there were no iron in the first mission of tsk until 7 or so, you couldn´t build it, thats normal.
"building menu is locker in fighting missions"
That was everytime like that in the orginal game. Why you should edit that,when you don´t need it?!!?!?
"- Fishers hut is blocked on maps without water"
See one answer above.
"- wares ratio menu blocked for unreachable wares"
Don´t understand your point.
OMG.
"- TSK keeps gold/iron mines locked if they can't be used "
Great. Thats how KaM worked. When there were no iron in the first mission of tsk until 7 or so, you couldn´t build it, thats normal.
"building menu is locker in fighting missions"
That was everytime like that in the orginal game. Why you should edit that,when you don´t need it?!!?!?
"- Fishers hut is blocked on maps without water"
See one answer above.
"- wares ratio menu blocked for unreachable wares"
Don´t understand your point.
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
1) TSK 5 had iron. AND IF YOU LIKE HOW IT WAS THEN WHY DON'T YOU WANT TO HAVE IT WITH UNITS AND WARES?
2) Same again. If you can't train knights for example, because you don't have iron, then why would you want to train knights?
3) Well, this is rather to Krom. Personally I don't like how there are fishers in the Remake's TSK campaign. This is unnatural to me, since there weren't any of them in the original game either. @Pawel: Taking TPR as an example is retarded. Concluding from your reply on fishers in TSK, there should be town hall and siege workshop in the Remake's TSK "just because it was there in TPR". There were many things that were changed in TPR about TSK. Mission 3 "reworked" (you only have mercenaries if you play TSK in the original TPR), mission 4 replaced... Etc. So what? Still, do you consider the TPR version of TSK the real? I guess not. SO NO FISHERS, PLEASE!
4) The same as 1) and 2) again... He means that what you can't use, you don't have to care about (I guess).
Sword Fighter
Posts: 343
Joined: 18 Dec 2011, 12:05
KaM Skill Level: Beginner
Website: https://github.com/andreus791/maps_feedback
Location: Russia
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Return to “Ideas / Suggestions”
Users browsing this forum: No registered users and 1 guest
Powered by phpBB® Forum Software © phpBB Group Designed by ST Software |