Map Database  •  FAQ  •  RSS  •  Login

Official KaM Remake Ideas topic

<<

Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 30 Apr 2014, 00:43

Re: Official KaM Remake Ideas topic

We were planning to improve storm attack at some point, since it's not very useful at the moment (especially in multiplayer with lag). Some way to aim it better would be nice, increasing the distance a bit and reducing variation in distance (that's a separate topic, feel free to start a thread about it). After that we can think about making the AI use it.
<<

Ben

User avatar

Former Site Admin

Posts: 3814

Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 30 Apr 2014, 04:32

Re: Official KaM Remake Ideas topic

I think it's still useful for some lols ;)

At the moment, it is still practical for chasing down routed archers, catching enemy groups in bad position, and wasting tower stones; however, it is easy to misuse. Verily, I've never seen a random use storm attack properly. When you see a random using storm attack, you know you're going to win the battle :P
I used to spam this forum so much...
<<

sado1

User avatar

Council Member

Posts: 1430

Joined: 21 May 2012, 19:13

KaM Skill Level: Skilled

Post 30 Apr 2014, 08:07

Re: Official KaM Remake Ideas topic

When you see a random using storm attack, you know you're going to win the battle :P
FTFY
<<

andreus

User avatar

Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 30 Apr 2014, 13:50

Re: Official KaM Remake Ideas topic

When you see a random using storm attack, you know you're going to win the battle :P
FTFY
lol :D
We were planning to improve storm attack at some point, since it's not very useful at the moment (especially in multiplayer with lag). Some way to aim it better would be nice, increasing the distance a bit and reducing variation in distance (that's a separate topic, feel free to start a thread about it). After that we can think about making the AI use it.
yeah storm attack needs improvements...
Less distance variations would be cool. For example, 12+-2 tiles for iron and 15+-2 tiles for leather army?
AI needs normal storm attack anyway. How stupid looks swordmen group which is trying to catch our bowman and can't do this... :D
<<

thunder

User avatar

Moorbach's Guard

Posts: 1044

Joined: 15 Apr 2012, 12:11

KaM Skill Level: Fair

Location: In the Market

Post 30 Apr 2014, 15:10

Re: Official KaM Remake Ideas topic

need improvments for the stormattack?:)

somehow stroming a selected point or a line because yes that seems really caotic when every soilders are running different ways like a lightening on the sky:)
<<

pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 30 Apr 2014, 16:06

Re: Official KaM Remake Ideas topic

When you see a random using storm attack, you know you're going to win the battle :P
FTFY

Sado uses the storm attaack very very often in the current Release and he is able to win quite often on the battlefield against the ai :D
<<

kocsis1david

Crossbowman

Posts: 204

Joined: 12 Mar 2011, 23:00

KaM Skill Level: Skilled

Location: Hungary

Post 03 May 2014, 14:42

Re: Official KaM Remake Ideas topic

I think the map editor need a delete map button next to the load button. And the replay viewer could also have a delete button.
<<

andreus

User avatar

Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 03 May 2014, 18:15

Re: Official KaM Remake Ideas topic

the replay viewer could also have a delete button.
agree. Like SP saves menu:

Image

I sent a patch to contact-kamremake, please check ;)
<<

Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 04 May 2014, 00:20

Re: Official KaM Remake Ideas topic

The reason why we didn't have a delete button on the replay viewer is because some people might not know that replays and saves are the same files, and deleting the replay will also delete your saves (someone might think "I don't need all of these singleplayer replays, I'll never watch them" and not realise they are deleting all of their saves). Maybe we can make it work if we change the confirmation: "Deleting replays also deletes the save. Are you sure you want to delete this save?"

Deleting from the map editor menu (main menu not in the map editor) sounds good, I'll put it on the todo list (does Andreus want to send a patch? ;)).
<<

dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 04 May 2014, 03:40

Re: Official KaM Remake Ideas topic

how about we name the button delete replay/save because it will warn people unless they do not read. it is quite annoying if you clear your folder of 10+ replays and you get a confirmation screen every time.
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
<<

kocsis1david

Crossbowman

Posts: 204

Joined: 12 Mar 2011, 23:00

KaM Skill Level: Skilled

Location: Hungary

Post 04 May 2014, 08:16

Re: Official KaM Remake Ideas topic

The reason why we didn't have a delete button on the replay viewer is because some people might not know that replays and saves are the same files, and deleting the replay will also delete your saves (someone might think "I don't need all of these singleplayer replays, I'll never watch them" and not realise they are deleting all of their saves). Maybe we can make it work if we change the confirmation: "Deleting replays also deletes the save. Are you sure you want to delete this save?"

Deleting from the map editor menu (main menu not in the map editor) sounds good, I'll put it on the todo list (does Andreus want to send a patch? ).
I didn't think about this problem, but it is also in the game now. The single player save list menu has a delete button, which also deletes the replay. I would solve it by removing the replay viewer menu, and only a save games menu would exist. And there you would be able to select load (if it's single player), delete or replay. It would indicate that there is no replay, only a game save that you can replay.
<<

andreus

User avatar

Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 04 May 2014, 13:46

Re: Official KaM Remake Ideas topic

Deleting from the map editor menu (main menu not in the map editor) sounds good, I'll put it on the todo list (does Andreus want to send a patch? ;)).
ok ;)

It looks like this:
Image

I'll send a patch a bit later.

EDIT: I sent it :)
<<

sado1

User avatar

Council Member

Posts: 1430

Joined: 21 May 2012, 19:13

KaM Skill Level: Skilled

Post 05 May 2014, 10:56

Re: Official KaM Remake Ideas topic

An idea. What if there was a way to render a nice looking screenshot of an entire map by the game itself, instead of having to do it manually with use of image editing software?
<<

Krom

User avatar

Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 05 May 2014, 11:15

Re: Official KaM Remake Ideas topic

@sado1: You mean like a button in menu "Save entire map as BMP" that will export whole map without menus and such into a bitmap?
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

sado1

User avatar

Council Member

Posts: 1430

Joined: 21 May 2012, 19:13

KaM Skill Level: Skilled

Post 05 May 2014, 18:01

Re: Official KaM Remake Ideas topic

@sado1: You mean like a button in menu "Save entire map as BMP" that will export whole map without menus and such into a bitmap?
Yup. BMP isn't my format of choice, but if it's easier to code it so, then ok. Just something to avoid having to zoom out the map then take 2 screenshots and join them in GIMP/Photoshop. Also, although optional for me, some kind of screenshot support in the game/replays won't hurt, but might be less necessary.

Return to “Ideas / Suggestions”

Who is online

Users browsing this forum: Amazon [Bot] and 1 guest