Re: Pawel's Campaign Feedback

Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Maybe it's like in single maps, after some release r4??? is attack time set to 0 ?
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
TSK 08
- maybe block walking at the top of gold mountain in north, because in remake enemy ranged can shoot my gold mines, i think in TSK not
- you decreased barbs too much imo, now i can defeat first attack almost without towers (with 6 towers i lost only about 7 axes, without them 8 barbs survived attack)
TSK 12
- purple enemy did not attack at start in TSK (don't know how they attacked, every time killed them with initial army), in remake the do
@Vatrix:
They did shoot gold mines from over the mountain.TSK 08
- maybe block walking at the top of gold mountain in north, because in remake enemy ranged can shoot my gold mines, i think in TSK not
- you decreased barbs too much imo, now i can defeat first attack almost without towers (with 6 towers i lost only about 7 axes, without them 8 barbs survived attack)
TSK 12
- purple enemy did not attack at start in TSK (don't know how they attacked, every time killed them with initial army), in remake the do
As I remember, brown had something like 60 barbarians attacking after 8 minutes, and I think it matches the Remake's numbers. Don't complain about the difficulty, in the original game it used to be far easier (not that it would be hard now)
Regarding TSK 12, iirc even green attacked at start (in the Remake they don't), not only purple, but of course it was easier to defeat them cuz the ranged troops went for the buildings and didn't change aim when you engaged on them.
Found a bug in TSK 14:
Green shouldn't build anything there, and I think it's kinda pointless for him to build anything, since he has everything he needs (weapon production).
Also I find it quite unfair that green's troops have such a big defence radius that I can't even defend my own city at 1 hours (when they attack first, after 0:59:50), because all his troops will attack me (it might be just me that I lost that fight but I fell so much back cuz of the 40 starting timber and zero cuttable trees at start haha). Imo it will cause problems to many players, the attack itself is okay, but the "follow up" isn't. Those towers you can see on the minimap were built after that attack.
EDIT: Nevermind, just read what pawel wrote regarding that story.
Users browsing this forum: Amazon [Bot] and 8 guests
Powered by phpBB® Forum Software © phpBB Group Designed by ST Software |
![]() |