This is really hard to balance in a fair way. All solutions have odds... I'm not sure if we should do anything. I do agree that scouts are pretty useless, it's just that I don't like the presented solutions. And don't forget about the shield patch, which is very important in this.
Keep in mind that there is not always iron present on a map, so if you boost the scout's attack significantly, it will become overpowered on 'leather maps'. (By the way, I noticed that knights have an almost 30% chance to kill a pikeman?! I think that's way too high, since with bowmen support pikemen will die much faster and thus you might even end up winning with your knights against the supposedly counter to them... Same with scouts, if you boost their attack they might eat lance carriers with a bit ranged support thanks to the shield patch. So IF we were to raise the scouts attack, then lance carrier/pikemen attack against cavalry should be increased too.)
Increasing scout's speed is out of the question; they would be annoyingly hard to catch and it would still be as bad at fighting as it is now. Besides, a good player won't still allow scouts to flank him.
A bonus against foot soldiers doesn't make any sense to me. If the scout should get such a bonus, then the knight should too. And we don't want that, do we.
I like Pawel's idea to bring back the scout's main function: scout. By increasing its view radius. Then again, this does not improve the unit in battle and it will be too easy to scout behind enemy lines (instead of 'just a watchtower' you will be able to see much more) and I don't like that. I like the veil of mysterious darkness around my base, so that my enemies can only guess what terror lurks inside!
Having said all this, I see only one solution: remove the marketplace from the game.
Don't you too love conclusions that don't make any sense at all?
Anyway, looking at Nissarin's test, assuming that his findings are true:
- In my opinion,
axe fighter vs sword fighter should be almost equal to
lance carrier vs pikemen should be almost equal to
scout vs knight. Currently, axe fighters and lance carriers have a 12-16% chance of beating their respective iron comrade, while scouts have only a puny 8% chance of beating the fearsome knight.
- Continuing this kind of reasoning, scouts should have the same chance at beating a lance carrier that knights have at beating pikemen: 23,7% versus 29,5%.
- Concluding from these numbers, the scouts attack should indeed be increased a little as to reach those standards, while pikemen/lance carrier attack against cavalry should be increased a bit as well (debatable, for my reasons to think this see somewhere above). I'm aware this won't solve the problem, but it will make scouts a little less useless. As for now I have no suitable solutions to the 'whole' problem.
- What I would like to know too: are the testing results the same if you swap the position of the units? I can imagine something weird like 'units that stand at the top left and face an enemy at the bottom right will strike first' being possible. All those possibilities should be eliminated.