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Official KaM Remake Bugs topic

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thunder

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Moorbach's Guard

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Post 07 Feb 2014, 20:31

Re: Official KaM Remake Bugs topic

Hi again!
Im sorry again but did i see well the situation? When i start to shuting an AI units then the AI units start to moving/attacink to me before the first shot touch him/them. I don't know is it important or not, but for me interesting:)
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Tiank

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Post 07 Feb 2014, 21:17

Re: Official KaM Remake Bugs topic

If you were playing in newer nightly builds, then it's okay. AI was supposed to be changed and behave like that. When you're close enough, they will attack you.
Without honour, victory is hollow.
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Lewin

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Post 08 Feb 2014, 01:32

Re: Official KaM Remake Bugs topic

Hi again!
Im sorry again but did i see well the situation? When i start to shuting an AI units then the AI units start to moving/attacink to me before the first shot touch him/them. I don't know is it important or not, but for me interesting:)
That's a feature from TPR that was added, if you stand too close to the AI they will attack you. This makes it harder to sneak into the AI's village in the campaigns. You can control it in the map editor AI tab, it's called "auto attack range".
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thunder

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Moorbach's Guard

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Post 08 Feb 2014, 10:40

Re: Official KaM Remake Bugs topic

Many thanks, I didnt know this. I just saw this in the Mutiplayer when chose play with AI and bows fired from the max distance. Something new for everyday:)
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Jeronimo

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Post 09 Feb 2014, 09:26

Re: Official KaM Remake Bugs topic

*Small misstranslation for spanish version description in Singleplayer menu: Allies -> Aliados (not Alidados).
*Btw, what about always priority timber over stone, when serfs deliver materials to a blueprint?

A complaint I have is the new "Charge effect"... traspassing/ignoring units while running, makes the Charge even less convenient to use.
Is not about seeing how far does the unit reach, is about moving fast (like a cavalry) but in straight line till hits an enemy and initiates combat earlier.
KaM Skill Level: Jeronimo
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Lewin

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Post 09 Feb 2014, 11:20

Re: Official KaM Remake Bugs topic

*Small misstranslation for spanish version description in Singleplayer menu: Allies -> Aliados (not Alidados).
Thanks, I fixed it.
*Btw, what about always priority timber over stone, when serfs deliver materials to a blueprint?
I already implemented that today: viewtopic.php?f=24&t=794&p=35649#p35624
A complaint I have is the new "Charge effect"... traspassing/ignoring units while running, makes the Charge even less convenient to use.
Is not about seeing how far does the unit reach, is about moving fast (like a cavalry) but in straight line till hits an enemy and initiates combat earlier.
Change (storm attack) running past enemies without stopping to fight them is a bug in r5503. It is fixed in the nightly/tournament demo (if it's still happening let me know).
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zaamoot

Militia

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Post 09 Feb 2014, 15:26

Re: Official KaM Remake Bugs topic

Just played on the new release of the tournament and found a small bug when whispering to someone.
When you want to select a player, but than click the window for chatting away. The selection of players stays open.
It can be seen in the attachments. Just a minor bug in my opinion ;-).
You do not have the required permissions to view the files attached to this post.
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Lewin

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Post 10 Feb 2014, 00:47

Re: Official KaM Remake Bugs topic

Just played on the new release of the tournament and found a small bug when whispering to someone.
When you want to select a player, but than click the window for chatting away. The selection of players stays open.
It can be seen in the attachments. Just a minor bug in my opinion ;-).
Fixed, thanks.
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Mike89

Post 13 Feb 2014, 09:12

Resources from second storehouse not used

I don't know for sure if this is a bug or I am doing sth wrong. In some missions(4 and 6 so far), you get a second storehouse with some resources in it. Problem is that my serfs do not bother to deliver resources out of it. I finished mission 6 with the same amount of coal, iron ore or gold ore as I started, although the storehouse was linked with a road. What could be the problem? Is it a bug?
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Ben

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Post 13 Feb 2014, 15:55

Re: Official KaM Remake Bugs topic

Did you have coal mines? If so, it is of higher priority for serfs to take wares out of producing buildings instead of the storehouse, itself. In your case, serfs will grab coal from the coalmines over the storehouse.
I used to spam this forum so much...
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Mike89

Peasant

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Post 13 Feb 2014, 16:31

Re: Official KaM Remake Bugs topic

This also happen even when all my coal mines depleted their resources. Production of iron and gold stopped although there were 300 bags of coal in the other storehouse. Also, weapons were not delivered to the barracks.
I don''t know about you but certainly consider this an issue that must be addressed.
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pawel95

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Post 13 Feb 2014, 16:59

Re: Official KaM Remake Bugs topic

Well haha. These storehouses are quite far away from the center of your city, for sure. So just make like maaaany serfs :D

If you have serfs that are just standing in your city and do nothing, you have enough serfs. So try this and when the problem still exist, write again here. I hope I could help you :)
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Mike89

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Post 13 Feb 2014, 17:31

Re: Official KaM Remake Bugs topic

Yes, you were right. I needed a lot more serfs! I reached 160 and still everyone of them had something to do, none were idling. At first I had 60 serfs and things ran smoothly, except the stated problem. Only after reaching about 110 serfs did they bother exploring the storehouse in question.
Thank you for your reply, although I'm not sure I will double the number of serfs I usually use!
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pawel95

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Post 13 Feb 2014, 18:40

Re: Official KaM Remake Bugs topic

XD Well 160 means you have a huge city, or not good streetconnections/buildingplacement, so your serfs have to go further for a recource. Also you should block stones for example in the storehouse. :D
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Mike89

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Post 13 Feb 2014, 20:56

Re: Official KaM Remake Bugs topic

I trained 160 serfs just for fun :P. As I said, 60 were doing a decent job. Maybe 80-100 would have been an optimal number. Thanks for your help!

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