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Andreus' Maps

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andreus

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Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 19 Jan 2014, 09:00

Re: Andreus' Maps

this is my fault, I placed wrong AI's buildings by mistake :D
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pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 19 Jan 2014, 12:43

Re: Andreus' Maps

What you mean?
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andreus

User avatar

Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 23 Jan 2014, 17:34

Re: Andreus' Maps

I mean that I made mistakes when built AI's city ;) Just placed 2nd AI's barracks and inn for 4th player.
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andreus

User avatar

Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 24 Jan 2014, 07:33

Re: Andreus' Maps

A small review of new maps.
Battle for Coal 8P

8P version of original map. We have 8P version of Border Rivers so why not add this one? :P

Image
Download: http://speedy.sh/Kr4uW/Battle-for-Coal-8P.rar

Chess in Hell

See topic viewtopic.php?f=5&t=1739
Image
Download: http://speedy.sh/S7b6g/Chess-in-Hell.rar

Gunplay

A battle map. You have only ranged units and one warrior ;p

Image
Download: http://speedy.sh/awShG/Gunplay.rar

Hassle in the Zoo

Battle map again :D

Image
Download: http://speedy.sh/YWR7b/Hassle-in-the-zoo-2.rar

Rocky Mountains

Battle map by andreus, vovets and Andrey988.

Image
Download: http://speedy.sh/ChGfj/Rocky-Mountains.rar

The Maze

Interesting coop map. I could write full review and post the map here but competition is not finished yet :P Or can I already post it? (like Stalemate Tournament and some other maps?) :D

More maps will be posted... hmm... after I have some feedback on these :P
Last edited by andreus on 28 Jan 2014, 19:01, edited 3 times in total.
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Ben

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Former Site Admin

Posts: 3814

Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 24 Jan 2014, 07:35

Re: Andreus' Maps

Feel free to post competition maps. Maybe then I can actually get some of you fools to test it with me :D
I used to spam this forum so much...
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pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 24 Jan 2014, 08:11

Re: Andreus' Maps

Andreus, if you allow me to discuss here maybe a bit, about the adding thing? I played all those maps you just posted. And I like it, that you want to make many new tactic maps. Most of them are really fun to play, but let take me the example "Gunplay" :mrgreen: Are you serious with that map and want to have it implemented? XD it's funny the first 2 sec for sure. Maps like the maze has to been added seriously, but I don't know really about gunplay xd it can work as a micro training for shoot and go back :P but for me, it's not really a tactic map, where you need a seriousl tacic XD

Btw please send me a full changelog of your new fixes on the tsk/tpr coop maps, via skype if you want. So we can discuss your changes, so maybe you already fixed things, that I just wanted start to fix :lol:
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andreus

User avatar

Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 24 Jan 2014, 09:20

Re: Andreus' Maps

Andreus, if you allow me to discuss here maybe a bit, about the adding thing? I played all those maps you just posted. And I like it, that you want to make many new tactic maps. Most of them are really fun to play, but let take me the example "Gunplay" :mrgreen: Are you serious with that map and want to have it implemented? XD it's funny the first 2 sec for sure. Maps like the maze has to been added seriously, but I don't know really about gunplay xd it can work as a micro training for shoot and go back :P but for me, it's not really a tactic map, where you need a seriousl tacic XD

Btw please send me a full changelog of your new fixes on the tsk/tpr coop maps, via skype if you want. So we can discuss your changes, so maybe you already fixed things, that I just wanted start to fix :lol:
Of course, feel free to discuss :)

I know, you like fighting maps. And there are not too much fighting maps in the Remake...

Yes I want to have Gunplay implemented :P Just for fun.

The Maze... Finally I posted it: viewtopic.php?f=5&t=2035&p=35070#p35070 - waiting for feedback.

Coops. Ok, I'll send them to you :D
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andreus

User avatar

Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 24 Jan 2014, 17:56

Re: Andreus' Maps

Deleted spectators on Lost Road: http://speedy.sh/NXkmr/Lost-Road-Nightly.rar
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Tiank

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Knight

Posts: 592

Joined: 15 Sep 2013, 13:11

KaM Skill Level: Skilled

Location: Poland

Post 24 Jan 2014, 22:28

Re: Andreus' Maps

I've played Gunplay and I liked it! It's good 2v2 map for training micro. Teamwork is really important here. And it's great just for fun!

The Maze: Well, you already know my opinion :). I can translate these extra lines, I'll send them to you soon.

Chess in Hell: Didn't play on it, but the idea seems really cool! The only thing that bothers me as a Christian, is it's name and story...

Rocky Mountains: It looks nice, RMK needs more battle maps like that for sure!

Oh, and something about Lost Road: We played it left vs right recently (iron and leather locs). It was really interesting, you should try it :).


All these maps makes me wanna finish my own projects (mostly battle maps). I hope I will have some time for it soon...
Without honour, victory is hollow.
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thunder

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Moorbach's Guard

Posts: 1044

Joined: 15 Apr 2012, 12:11

KaM Skill Level: Fair

Location: In the Market

Post 25 Jan 2014, 11:01

Re: Andreus' Maps

The Maze
Maybe best battle AI ever what i' ve ever seen. I havent played with the latest version yet but i know that map was very good already in the beta phase.
The tunnel between the sides are very good idea, i hope once we will see a sphare map also;)
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andreus

User avatar

Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 25 Jan 2014, 11:59

Re: Andreus' Maps

Thanks :)

with this ma... madness :D I forgot about TH script :|

edit: more maps and fixes coming soon ;)
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andreus

User avatar

Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 25 Jan 2014, 18:42

Re: Andreus' Maps

Added KaM Cover Battle (map needs better name :P )

It's a battle mission from KaM Demo (training fighting map).

Image

Download: http://speedy.sh/ABjjh/KaM-Cover-Battle.rar
Last edited by andreus on 28 Jan 2014, 19:02, edited 1 time in total.
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andreus

User avatar

Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 26 Jan 2014, 11:29

Re: Andreus' Maps

Fixed Lost Road, again deleted spectators: http://speedy.sh/MnssA/Lost-Road-Nightly.rar

Also rebalanced KaM Cover Battle: http://speedy.sh/gtecd/KaM-Cover-Battle.rar
Image

we won this mission even with 6 bowmen per player :D In original version there were 20 bowmen (could be 10 per player). So we decided to give average amount, 8 per player.
Last edited by andreus on 28 Jan 2014, 19:02, edited 1 time in total.
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The Dark Lord

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King Karolus Servant

Posts: 2154

Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 26 Jan 2014, 12:07

Re: Andreus' Maps

Why did you use an original map?
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andreus

User avatar

Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 26 Jan 2014, 12:15

Re: Andreus' Maps

Check KaM Demo. At least in russian version there was a training battle on this map. I just decided to convert it to coop ;)

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