Re: KaM Remake nightly build
It was designed like that so the map author doesn't have to set how many players they want (unused ones would simply be removed when you saved). But as you've found it doesn't really work now that we have dynamic scripts. I guess we need a way to force that player to be active even though they have no units or houses. Any ideas?
do you allready have a solution for AI Start Positions?

an other little aspect:
winefields. if I put object number 55 or 56 on a wine field, the farmer will harvest the field when the fruits are mellow.
if I put object 57 on a field, it won't be harvest and the field has no function anymore..