Idea for a multiplayer map
I think this is an good idea because you can play one map totally different every time you play it. I think you can make this also with dymanic script. I like to see such map in the remake.
What do you think?
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
I do see a big problem: The exploring phase is rather moot since you can just open up a map with the editor. Players will all just run to the best/their favorite spot each time. You'd need a map that the players don't know, and as far as I know, there is no way to assure that
Not to mention that players might build very close to each other without knowing... Would be hard to balance too.I do see a big problem: The exploring phase is rather moot since you can just open up a map with the editor. Players will all just run to the best/their favorite spot each time. You'd need a map that the players don't know, and as far as I know, there is no way to assure that
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
What, if two horses of the enemy team catches the horse of a player, who has no storehosue yet
What when the game starts? Will the PT be then activated, to not be able to attack with those single horses/Will the horse be deleted?
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
But it would be great, if an unit could move during the PT (is it possible by script?), then freeze or disappear after capturing a building.
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Users browsing this forum: No registered users and 3 guests
Powered by phpBB® Forum Software © phpBB Group Designed by ST Software |
![]() |