Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Re: Poll about favorite fighting mechanics in RTS games

Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
@pawel95,
I am not going to fight with you, even though that seems to be what you want so badly.
@pawel95,the majority of people don't mind the fact that a militia can kill a knight...or at least they don't mind it enough to the point where they think the game should be changed.
I agree with dicsoupcan about less randomness, except for that, everything is perfect.
...
So it is only noticeable in small numbers. When groups collide - it evens out by counts and "randoms" out by tactics
IMO worst times of the random element is when you see 2 knights fighting for 5 minutes, or 2 militias being killed by one. So it is only noticeable in small numbers. When groups collide - it evens out by counts and "randoms" out by tactics
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