
Duel
4 posts
• Page 1 of 1

Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Hi,
It looks pretty good. Still, you have way too few map objects!!! Go crazy with them!!! Look at some of the original maps, (such as the tutorial) and you will see them everywhere. Every 4 tiles or so should have an object on it. Just don't put them out of place. (e.g. palm trees on snow)
My only other comment is that both of your maps are very symmetrical. Even the positions of the trees are almost the same on both sides! I know that you're trying to make it even (and that's a good thing) but maybe a little more variation would be good? The original maps managed to keep it fair with very random maps. Just as long as everybody has the same resources, area, etc. then it should be fine.
BTW: Once you've finished these maps please upload them to my mission website:
http://lewin.namsys.com.au/kam/index.php?go=knights_and_merchants_editor_missions
Lewin.
It looks pretty good. Still, you have way too few map objects!!! Go crazy with them!!! Look at some of the original maps, (such as the tutorial) and you will see them everywhere. Every 4 tiles or so should have an object on it. Just don't put them out of place. (e.g. palm trees on snow)
My only other comment is that both of your maps are very symmetrical. Even the positions of the trees are almost the same on both sides! I know that you're trying to make it even (and that's a good thing) but maybe a little more variation would be good? The original maps managed to keep it fair with very random maps. Just as long as everybody has the same resources, area, etc. then it should be fine.
BTW: Once you've finished these maps please upload them to my mission website:
http://lewin.namsys.com.au/kam/index.php?go=knights_and_merchants_editor_missions
Lewin.
4 posts
4 posts
• Page 1 of 1
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